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Full MY SLIEM gets stronger after it dies update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
MY SLIEM gets stronger after it dies changes
Thank you to all players and partners for your continuous support!
After half a year of development, the game is finally released today.
I received a lot of support during the early demo phase and the Steam Next Fest! I want to say that the successful launch of the game is not just my effort alone, but also thanks to all of you!
Differences between the demo and the full version
The aspect ratio has been adjusted, and the resolution is no longer locked.
The camera perspective has been reworked. You can see more of the scene in the default view, while the zoom for the combat view is retained.
More NPCs have been added, each with unique personalities and different opinions about the player's slime...
(The protagonist is the classic silent type...)
The demo only includes the first 30 levels, while the full version features 200 playable levels.
The game's difficulty curve has been rebalanced. The demo was too easy (and a bit boring), while the full version puts more emphasis on using talents.
Players will always gain one talent point upon death, and infinite respawning is not considered a valid playstyle.
Added an achievement system.
Adjusted the effects of some spells.
...(There are many more changes, both technical and numerical. I won't list them all as they're just minor tweaks.)
Welcome to click and purchase! Thank you for your support!
Source
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