Update history
Latest My RC Buggy! VR updates
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- My RC Buggy! VR
May bug fixes
re-enabled track selector; press trigger button to cycle through available tracks added a brake button as the alternative method to reverse the buggy the coffee table is now available as teleportation target in some tra…
Announcement4 changesGameplay - My RC Buggy! VR
Multiplayer Fix #2
fixed a bug where host player cannot control the buggy
Announcement1 changeFix - My RC Buggy! VR
Multiplayer fix
Multiplayer feature is still unstable/unpolished but it should be in a better state now: made some changes to the lobby UI to makes thing more intuitive lobby name should now be pre-populated fixed some bugs specific to…
Announcement2 changesFixUI/audio - My RC Buggy! VR
2020 update
updated game to latest SteamVR to support index controllers snap turn is now available added RC transmitter added a lobby UI to multiplayer mode (requires right hand controller to point-and-click)
Announcement4 changesGameplayUI/audio - My RC Buggy! VR
August Update 2
added a new track - fix an issue where the player buggy's indicator triangle wobbles strangely - adjust the snap distance threshold for attaching wheels
Announcement1 changeGameplay - My RC Buggy! VR
Multiplayer (beta) added
added an option to race against another player - added a new single player track - added a new paint job please let me know on forum if you find any bugs. Have a nice summer.
Announcement1 changeGameplay - My RC Buggy! VR
End of June Update
added an indicator to distinguish player's racer from CPU racers added the ability to select tracks added the ability to reset a race during any time by pressing menu button updated the laptop to clarify the intended fu…
Announcement5 changesGameplay - My RC Buggy! VR
Day 2
added blob shadows to racers - added motor sounds to racers - adjusted track "cube A," "cube B"
Announcement1 changeGameplay - My RC Buggy! VR
Oculus Support
According to player feebacks, it looks like the game works pretty well with Oculus. I have updated the store page to reflect that.
Store1 change

