What changed
0 fixes1 addition0 changes0 removals
addedOriginally I didn't plan on revisiting this title, but as I started working in a new game engine (GODOT) I found myself wanting this title to feel more complete. This was the motivation behind the "Remake" project which I announced shortly after, this is still being worked on and the current scope is about 4 times the content of the original. However while working on that and rebuilding the systems in the new engine I figured I should package a more refined / better programmed version of the game in with the complete "Remake", this being referred to myself as "Mundane Remaster". I had set aside two different weeks to make this project and had personal life issues interrupt those, and had the vague hope of releasing on the anniversary. This didn't happen, but I'm hoping it'll release by the end of this year, and UNTIL IT DOES the game will be on a reduced price until I finish it!. If you want to see where the "Remaster" project is at you can use the password "Natsuna2025pls" to access the beta branch build (Note this is not a demo, this is literally the work in progress build just exported, there's a lot of bugs that are being worked on whenever I have time to work on it). The benefits of Godot should be apparent if you try the build, but simply put it has a new control scheme a new character controller, completely programmed menus instead of hacky work arounds, new settings options such as individual audio control, resolution and aspect ratio options, I'll note the controls here as the build available is still a WIP and doesn't display any button inputs. Directional movement: Left Joystick / D-pad / Arrow Keys Sprint: Shift Key
My Mundane Life Is Threatened by the Tropes of an RPG!!! changes
addedOriginally I didn't plan on revisiting this title, but as I started working in a new game engine (GODOT) I found myself wanting this title to feel more complete. This was the motivation behind the "Remake" project which I announced shortly after, this is still being worked on and the current scope is about 4 times the content of the original. However while working on that and rebuilding the systems in the new engine I figured I should package a more refined / better programmed version of the game in with the complete "Remake", this being referred to myself as "Mundane Remaster". I had set aside two different weeks to make this project and had personal life issues interrupt those, and had the vague hope of releasing on the anniversary. This didn't happen, but I'm hoping it'll release by the end of this year, and UNTIL IT DOES the game will be on a reduced price until I finish it!. If you want to see where the "Remaster" project is at you can use the password "Natsuna2025pls" to access the beta branch build (Note this is not a demo, this is literally the work in progress build just exported, there's a lot of bugs that are being worked on whenever I have time to work on it). The benefits of Godot should be apparent if you try the build, but simply put it has a new control scheme a new character controller, completely programmed menus instead of hacky work arounds, new settings options such as individual audio control, resolution and aspect ratio options, I'll note the controls here as the build available is still a WIP and doesn't display any button inputs. Directional movement: Left Joystick / D-pad / Arrow Keys Sprint: Shift Key
Originally I didn't plan on revisiting this title, but as I started working in a new game engine (GODOT) I found myself wanting this title to feel more complete. This was the motivation behind the "Remake" project which I announced shortly after, this is still being worked on and the current scope is about 4 times the content of the original. However while working on that and rebuilding the systems in the new engine I figured I should package a more refined / better programmed version of the game in with the complete "Remake", this being referred to myself as "Mundane Remaster". I had set aside two different weeks to make this project and had personal life issues interrupt those, and had the vague hope of releasing on the anniversary. This didn't happen, but I'm hoping it'll release by the end of this year, and UNTIL IT DOES the game will be on a reduced price until I finish it!. If you want to see where the "Remaster" project is at you can use the password "Natsuna2025pls" to access the beta branch build (Note this is not a demo, this is literally the work in progress build just exported, there's a lot of bugs that are being worked on whenever I have time to work on it). The benefits of Godot should be apparent if you try the build, but simply put it has a new control scheme a new character controller, completely programmed menus instead of hacky work arounds, new settings options such as individual audio control, resolution and aspect ratio options, I'll note the controls here as the build available is still a WIP and doesn't display any button inputs. Directional movement: Left Joystick / D-pad / Arrow Keys Sprint: Shift Key
Interact: Joypad 0 (Cross / A / B) / X Key Cancel: Joypad 1 (Circle / B / A) / Z Key
Pause: Joypad 6 (Start / Menu / +) / C Key