HomeGamesUpdatesPricingMethodology
Steam News12 June 20206y ago

v0.82 update

2020/06/13 v0.82 update ◎Add the function of battle shortcut key ◎ Increase font size, font color adjustment function ◎ Increase the volume adjustment function ◎Play music function settings, changed to each Mud game can

Full notes

Full My Mud Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions0 changes0 removals
  • Gameplay
  • Maps
added◎Add the function of battle shortcut key ◎ Increase font size, font color adjustment function ◎ Increase the volume adjustment function ◎Play music function settings, changed to each Mud game can be individually set to facilitate games that do not need to use BGM. On/off music, please modify the value of enable_music in assets/data/ /config.txt
added◎Add the function of randomly placing Mob in the area, you can set the Mob in the area at one time, the generated Mob will be randomly placed in the room with "exit". Please modify the map file... assets / data / /map/xxx.txt, add a random_mobs attribute
added◎When fighting now, the general message will automatically guide the battle screen for easy viewing ◎The corpse object, add collection attribute and dedication/collection function, the attribute setting method is:
added◎ Add gather command ◎ The sacc command was changed to sac, but still only corpse objects can be dedicated. ◎The mob file adds collection attributes. For usage, please add collection attributes in the data
added◎ Added raw meat items, item / 2002.txt, to be used for collecting the predetermined items.

2020/06/13 v0.82 update

◎Add the function of battle shortcut key ◎ Increase font size, font color adjustment function ◎ Increase the volume adjustment function ◎Play music function settings, changed to each Mud game can be individually set to facilitate games that do not need to use BGM. On/off music, please modify the value of enable_music in assets/data/ /config.txt

enable_music = 0, means to turn off the music enable_music = 1, means to enable music

◎Add the function of randomly placing Mob in the area, you can set the Mob in the area at one time, the generated Mob will be randomly placed in the room with "exit". Please modify the map file... assets / data / /map/xxx.txt, add a random_mobs attribute

EX: ramdom_mobs = "1:10|2:10|3:10"

◎When fighting now, the general message will automatically guide the battle screen for easy viewing ◎The corpse object, add collection attribute and dedication/collection function, the attribute setting method is:

datas = { gathers="2002:1:100", <== default collectable items, item id: quantity: probability (1/1000) }

◎ Add gather command ◎ The sacc command was changed to sac, but still only corpse objects can be dedicated. ◎The mob file adds collection attributes. For usage, please add collection attributes in the data

datas = { gathers="2002:1:300", <== item id: quantity: probability (1/1000) items = "2001:1:200", <== item id: quantity: probability (1/1000) }

◎ Added raw meat items, item / 2002.txt, to be used for collecting the predetermined items.

Source

Steam News / 12 June 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.