In this update14
Full notes
Full My Little Cafe Nightmare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Store
- UI and audio
- Maps
My Little Cafe Nightmare changes
- Not Spawning anymore -> Skin roll was missing a check for when customers don't even have a skinstore-item
βοΈ New Furniture & Flavours 0.9.20
While weβre still riding the excitement of officially announcing our release date (π» June 2nd, 2026), we didnβt want to leave you empty-handed... so weβve prepared a brand-new update for you to dive into right away!
This patch brings a mix of style, comfort, and meaningful improvements, giving you even more ways to shape your cafΓ© experience. Whether youβre here for the aesthetics or the gameplay tweaks, thereβs something in here youβre going to enjoy.
My personal favourite additions:
New "Fine" Furniture to complete your vampire theme!
You can now sit on a chair and enjoy a cup of coffee yourself!
Rework of Cafe Rating (find the details below!)
New credits!
And as always, if you encounter any issues, feel free to report them through the in-game tool or on Discord.
π MAIN PATCH NOTES π»
π―οΈ Added
π¨ Fixed
π Changed
0.9.20.1.0
π¨ Flavour "Spicy" unlock was increased by accident - now it's back to level 4
π¨ Bony Chair - scaled down from the start
π¨ Computer - Markerprice Unlocks - Not updating after Level Up
π¨ Cafe Rating - When Customer used the Self Serving Station and got the wrong cup - the full cup penalty hit the rating
π¨ Cafe Rating - Removed the penalty for it and now adds 16 points - correct manual serve gains 32 points - making self service rating "Great" at max but only manual serve can achieve "Divine"
π¨ Cafe Rating - Displayed Stars - Fill amount was incorrectly displayed due to wron width of the bar - Showed 100% of stars when it was actually 80%
Rebalanced
π Cafe Rating - Product Rating - Minimum Points of Good Rating decreased back from - 200 to 190 - So the start Coffee still counts as "good" instead of "okay"
π Cafe Rating - Displayed Average - Changed how each rating bar influences the overall rating
π Cafe Rating - Cleanness now has a little less weight on the average Cafe rating
0.9.20
New Additions
π―οΈ New immersive Credits to give a proper thank you to all who support this project! :3
π―οΈ A new way of how Dirt is affects the rating
π―οΈ Max Needed Ambient Points - now scales with each added Room - 100 Points Per additional Room
π―οΈ New Hint - Cup Disposal - A small explanation of what it is for and what you can do with it
π―οΈ New Hint - Old Bone mixer - A small explanation of what it is for and what you can do with it
π―οΈ Player can now sit down on a chair!
π―οΈ Player can now drink it's own coffee while sitting in a chair! - Coffee will not be consumed (:
π―οΈ New Old Bony Work Counter - Small - lvl 5
π―οΈ New Old Bony Work Counter - Corner - lvl 4
π―οΈ New Fine Cup Cabinet - Vampy Style - lvl 11 - ( can also be used for certain decorative items )
π―οΈ New Fine Counter - Vampy Style - lvl 10
π―οΈ New Fine Work Counter - Small - lvl 11
π―οΈ New Fine Work Counter - Corner - lvl 11
π―οΈ New Fine Counter - lvl 12
π―οΈ New Fine Counter - Corner - lvl 12
π―οΈ New Fine Counter - Corner Inside - lvl 12
π―οΈ New Fine Storage- Corner Inside - lvl 12
π―οΈ New Fine Barstool - lvl 11
π―οΈ New Fine Sink - lvl 11
π―οΈ New Flavour - Vanilla - lvl 13
π―οΈ New Flavour - Milky - lvl 5 - Works by interacting with your >final cup of coffee< while holding a "Milk Package"
General
π¨ "Customer - Not Spawning anymore -> Skin roll was missing a check for when customers don't even have a skin
- resulting in not finishing customer creation and spawned customers stacking up outside the cafe and max out the spawn capacity"
π¨ Customer - Missing "Unhappy" Symbol when leaving cafe with a reaction
π¨ Customer - Missing "Meh" Symbol when leaving cafe with a reaction
π¨ Mr.Coffeefresh! - When processing an "Energetic" & "Slimy" product - it removed both tags instead of adding "Refreshing"
π¨ Mr.Coffeefresh! - Partially not beeing able to put Pots into workstation when "Slimy" is already assigned
π¨ Dr.Energyzer! - When processing an "Refreshing" & "Slimy" product - it removed both tags instead of adding "Energetic"
π¨ Dr.Energyzer! - Partially not beeing able to put Pots into workstation when "Slimy" is already assigned
π¨ Cup Disposal - when not inside a delivery package or storage - was still saving like it was a child of one of them
π¨ Tables - some tables where confusing there own itemsockets as a valid parent on load
π¨ Loading - Objects without a parent id and still marked as chilf of a storage - won't rescale to original size and spawn in miniature form
π¨ Reset Position button - Area was missing it's reference
π¨ Item Preview - Arrow - Had a collider that could move and glitch the player out of the map on certain objects
π¨ Automatic Service Point - Initialization when loading game ends before all cups & pots are spawned - result in not detecting correctly
π¨ Empty Coffee Bag Packages - Not deleting duplications when loading into game
π¨ Empty Coffee Bag Packages - Not correctly assignen / connecting loose empty bags
π¨ Loading Times - removed a few functions that are no longer in use ( or did nothing useful ) - which reduces loading times
π¨ Storages / Shelves - Cheking for not connected sockets backup was executing way too early due to some generated script execution order
π¨ Old Bony Shelf - Remove action not working consistent - Fixed interaction collisions
π¨ Old Bony Counter - Remove action not working consistent - Fixed interaction collisions
π¨ Twisted Bat Wreath - LOD Culling was to aggressive and twisted bat disappears too early when player is further away
π¨ Twisted Flower Ring - LOD Culling was to aggressive and twisted bat disappears too early when player is further away
π¨ Twisted Coffin Wreath - LOD Culling was to aggressive and twisted bat disappears too early when player is further away
π¨ Twisted Heart Wreath - LOD Culling was to aggressive and twisted bat disappears too early when player is further away
π¨ Ghosts - Eyes were disappearing near screen border
π¨ All Seats - When Customers were heading towards a seat - this seat was able to be removable causing lot's of unexpected behaviour
π¨ Garbage Can - Fill - Bounding box was too small - resulting in disapearing when at the border of the camera view
π¨ Grid dependent Lamps - When accidently placed into the ceilling ( out of bounds ) - Lamps now reset there height when loading into the game - making them accessible again
π¨ Coffee Filter Package - Now an empty Version will be loaded during Game Load to prevent any potential Duplication - this also removes the clean up step for it as well
π¨ Empty Coffee Bag Package - Now an empty Version will be loaded during Game Load to prevent any potential Duplication - this also removes the clean up step for it as well
π¨ Item Scaling not correct on load - Now clamped in size and
π¨ Item Scaling not correct on load - Wrong parenting order resulted in a wrong local scale
π¨ Coffee Maker v2 - Wrong message when kettle is not empty - but still not enough for a fill
π¨ Coffee Mixer - Cleaned up a lot of unnecessary Code and fixed a few edge cases
π¨ Pricingboard - Flavour Selection is overlapped by other product slots - making the last options difficult to read / select
π¨ Daily Summary - Level bar not filled up when reaching Max Level
π¨ Hintboxes - fixed an issue where the list of hints is not existing on game saves. This issue was only shown for newly added hints
π¨ A few typos in ENG
π¨ A few typos in DE
π¨ Smogh - When still muffled and dialog plays - Muffle Dialog still appears within Computer and Pricingboard
π¨ Smogh - Dialog not disappearing when entering Computer or Pricingboard
π¨ Automatic Service Point - not scaling down inside delivery package
π¨ Storage - not scaling down enough inside delivery package
π¨ Cafe Rating - Now updates Service & Product rating with each leaving customer instead of every 5
π¨ Cafe Rating - During long play sessions - Rating did not calculate correctly because every customer since the start of the session contributed to the current cafe rating
π¨ Cafe Rating - Product Rating - Overflow of byte resulting in negative rating when a coffee get's full points and above
π¨ Cafe Rating - Product Rating - Customers added too much points of the cleanness rating to the product rating
Cafe Rating
π Cafe Rating - Rating method now only takes the last 10 customers into count to rate your cafe
π Cafe Rating - Ambient Rating - Max needed Ambient for 5 stars now scales with Cafe extensions
π Cafe Rating - Ambient Rating - Max needed Ambient at start has increased - 300 to 400
π Cafe Rating - Service Rating - Max wait time for best rating reduced
π Cafe Rating - Product Rating - Minimum Points of Divine Rating increased - 228 to 245
π Cafe Rating - Product Rating - Minimum Points of Great Rating increased - 200 to 228
π Cafe Rating - Product Rating - Minimum Points of Good Rating increased - 160 to 200
π Cafe Rating - Product Rating - Minimum Points of Ok Rating increased - 128 to 140
π Cafe Rating - Product Rating - Minimum Points of Meh Rating increased - 40 to 64
π Cafe Rating - Product Rating - When giving the wrong cup size - bigger Cup Sizes give less negative points then a smaller cup size
π Cafe Rating - Product Rating - Energetic flavour gives an additional 8 points
π Cafe Rating - Product Rating - Refreshing flavour gives an additional 8 points
π Cafe Rating - Product Rating - Slimy flavour reduces16 points - but flavour max worth has been increased to 6 coins and minimum worth to minus 6 coins ( yes negative ) - Base Value is now +2
π Cafe Rating - Product Rating - Cold flavour reduces 32 points - when it is not listed within the product - when listed inside the product - 0 points are added / removed
π Cafe Rating - Product Rating - Hot flavour reduces 48 points - when it is not listed within the product - when listed inside the product - 0 points are added / removed - Think about a customer burning it's tongue because they expected something else ^^
π Cafe Rating - Product Raiting - Rating Penalty for too expensive coffee increased - -48 to -64
Info
The best rating for products no longer works by just making the coffee the correct way. The bar has raised of what is needed.
Instead you will need to have a minimum amount of 3 flavours otherwise there is a penalty of -32 points
Also, "Slimy" will have a negative impact ( -16 points ) on the rating but you will still be able to charge more for the product.
"Refreshing" & "Energetic" give +8 points each
Cold now gives 0 points when served correctly. When served "Cold" for a "Hot" it's -32 points
Hot now gives 0 points when served correctly. When served "Hot" for a "Cold" it's -48 points"
Level Progression
π MAX LEVEL - Increased to level 13 (preparation for better balancing of future items)
π Max experience points needed for last level - increased from 4000 to 6000
π Level Progression Curve & needed experience points have been newly balanced
π Shop Item Unlock levels - rebalanced
π Room Extension Upgrades - split last extension unlock into two unlocks containing 2 extensions per unlock - lvl10 to lvl 11 & lvl 13
π Flavour Unlock - "Refreshing" - lvl 8 to lvl 11
π Flavour Unlock - "Energetic" - lvl 10 to lvl 12
Interaction & Comfort
π Old Bony Counter- Texture changed - Counter-Shelf area is now more visible instead of black
π Serving tray - Increased Collision Box size for easier pick up / interaction
π Coffee Mixer - Increased Collision Box size for easier interaction
π Coffee Maker V2 - Increased Collision Box size for easier interaction
π Water Heater - Increased Collision Box size for easier interaction
π Combiner - Increased Collision Box size for easier interaction
π Radio - Increased Collision Box size for easier interaction
π Soulcoins - Increased Collision Box size for easier interaction
π Suspicious Garbage Can - Increased Collision Box size for easier interaction
π Empty Coffee Bag - Increased Collision Box size for easier interaction
π Coffee Filter - Increased Collision Box size for easier interaction
π Paint Brush - Increased Collision Box size for easier interaction
π Feather Duster - Increased Collision Box size for easier interaction
π Coffee Pot 1 - Increased Collision Box size for easier interaction
π Coffee Pot 2 - Increased Collision Box size for easier interaction
π All decorative Potions - Increased Collision Box size for easier interaction
π All Cups - When dirty - Cups now only count a quarter (25%) of what a normal dirt patch influences the rating - Basically -> 4 dirty cups = 1 dirt patch now instead of 1 : 1
π Computer - Wiki - changed the order of entries to be more organised
π Computer - Marketprices- changed the order of flavours to suit the unlock progression - top to bottom
π Name of Old Bony Counter -> Old Bony Work Counter - for a better difference to the bar
π Name of Fine Counter -> Fine Work Counter - for a better difference to the bar
π Pricingboard - Flavour Selection - Increased Font size & changed format for more readability
π Pricingboard - Flavours Text - Order of flavours changed - matching Unlock Progression
π Pricingboard - Flavours Selection - Order of Toggles changed - matching Unlock Progression
π Pricingboard - Product Slots - Increased Font size & changed format for more readability
Updated Visuals
π Icon updated - Old Bony Work Counter - now matching the new pieces as well
π Icon updated - Old Bony Sink - now matching the new pieces as well
π Icon updated - Old Bony Counter - now matching the new pieces as well
π Icon updated - Old Bony Counter Corner - now matching the new pieces as well
π Icon updated - Old Bony Counter Corner Inside - now matching the new pieces as well
Balancing
π Old Bony Counter - price reduced - 249 to 199
π Old Bony Counter Corner - price reduced - 249 to 149
π Old Bony Counter Corner Inside - price reduced - 249 to 149
π Old Bony Sink - price reduced - 249 to 149
π Old Bony Sink - ambient increases - 1 to 2
π Flavour Value - "Mild" - Base Price increased - 4 to 5
π Flavour Value - "Strong" - Base Price increased - 4 to 6
π Flavour Value - "Spicy" - Base Price increased - 5 to 6
π Flavour Value - "Icy" - Base Price increased - 5 to 6
π Flavour Value - "Mild" - Max Bonus Price decreased - 4 to 3
π Flavour Value - "Spicy" - Max Bonus Price increased - 6 to 7
π Flavour Value - "Bloody" - Max Bonus Price increased - 7 to 8
π Flavour Value - "Icy" - Max Bonus Price increased - 6 to 8
π Coffee Beans - "Bloody" - shop price increased - 39 to 49
π Dr.Energizer! - "Slimy" Flavour is now guranteed - when using a cup of coffee with the "Milk" flavour - the "Milk" flavour will be consumed by it
π Mr.Coffeefresh! - "Slimy" Flavour is now guranteed - when using a cup of coffee with the "Milk" flavour - the "Milk" flavour will be consumed by it
0.9.19.2
Cafe Upgrades / Customization
REWORKED Cafe Upgrades - Saving & Loading Structure as well as the way how the upgrade data is saved has completly reworked
REWORKED Cafe Upgrade Manager - Reworked a huge design flaw of which this manager was duplicated for each computer and this resulted in false saving of data as well as upgrades not beeing set on other computers correctly
π Style Upgrades - Costs reduced - from 599 to 399
π Style Upgrades Tier 1 - unlock level reduced - from 6 to 4
π Style Upgrades Tier 2 - unlock level reduced - from 8 to 6
π Loading Wallpaint step is now bound to the Cafe Upgrade step to ensure - the Wall Style was applied before the paint
Source
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