In this update1
Full notes
Full My Little Blacksmith Shop update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Blacksmith's,
What changed
- Gameplay
- Store
- Fixes
- Balance
My Little Blacksmith Shop changes
You can find this new version on the Alpha test branch.
Patch Notes
Adjusted Geoffrey’s Shop hilts spawn table to be more balanced. (Hopefully. It’s still random.. just slightly more deterministic. I also just noticed that the polearm hilts are not randomizing properly, so i'll do some work on it for the next update.)
Also added socketed hilts to Geoffrey’s Shop spawn list.
Added color identification to item popup nameplates to represent the quality of items.
Added - Prices for items in Geoffrey’s shop and leather merchants shop can now be seen without hovering over each item.( The prices sometimes won't update right away if you're loading into a game. They'll update on store refresh.)Steam post image
Added new crossbow varieties that can be purchased at the leather merchant shop in Northelm. ( I noticed the new varieties that you equip won't load back the same, looking into a fix for that, so for the time being unequip your crossbows before saving.)Steam post image
Changed crossbow bolt quiver count at the leather merchant to be more varied. You can purchase quivers from 20 copper to 99 copper.
Reworked Crossbow pricing at the leather merchant shop to reflect new changes.
Fix for inventory items missing when placed inside the backpack.( 2nd attempt )
Fixed issue where ever so often, the delivery crate from EDS will reject all attempts to open it. ( A strange issue where the quantity of items you ordered was not transferred over to the delivery crate)
Fixed armor workbench not saving metal armor pieces added, including the leather pieces. (Forgot to flag some of the variables in the armor workbench to be saved.)
Fixed missing hilt size indicator on the pop up nameplates for Texas guards, Ring guards and Bristled ring guards. So you’ll have a better idea whether or not those can be added to a one handed or two handed weapon.
Fixed discrepancy with guard prices placed on the sales counter in Geoffrey’s shop being different from the nameplate display price.
Fixed issue where polearms could potentially spawn multiple times in Geoffrey’s shop.
Fixed issue with plank bundles that are stacked on top of each other, being absent when in a loaded game. (Unfortunately, at the moment, they will not be stacked but at least they’ll still be there.)
Fixed Crossbows falling apart or missing parts.( I reworked crossbows, so there may be some issues with them, especially on older saves.)
Source
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