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Steam News16 September 20205y ago

Final Level Of My Lil Horror

Sooooooooooooooo..... uhg where to start... I added Linux and Mac support clearly, after saying I was taking it away. I had some issues but its here now.

Full notes

Full My Lil Horror update

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What changed

0 fixes2 additions0 changes0 removals
  • Compatibility
  • Gameplay
addedSooooooooooooooo..... uhg where to start... I added Linux and Mac support clearly, after saying I was taking it away. I had some issues but its here now. Unfortunately making games isn't enough for full time (or even part time) income yet. But I'm not giving up. Good things take time, and I'm still new.
addedWith that being said this is the "last" level for many reasons: 1. My Lil Horror is a graphically beautiful game, it throws together tons of assets to accomplish this look. However, even with a fairly fast computer, this amount of data can be hard for it to handle at times. 2. 3d Games take a long time. Pretty much every aspect of making a game is made harder and takes significantly longer than 2d 3. My Lil Horror is a "asset flip" i use assets to help me get my games made, its also how I learn. But My Lil Horror uses a very advanced asset that took time to learn, and can be hard to modify. 4. 2d coding is simpler, learning code is probably the most important part of game development, and using 2d just makes learning a lot easier. 5. Other games, one game simply does not make enough money on its own. It becomes a passion project were you end up working for pennies on the dollar if I don't move on to new and better ideas.

Sooooooooooooooo..... uhg where to start... I added Linux and Mac support clearly, after saying I was taking it away. I had some issues but its here now. Unfortunately making games isn't enough for full time (or even part time) income yet. But I'm not giving up. Good things take time, and I'm still new.

With that being said this is the "last" level for many reasons:

  1. My Lil Horror is a graphically beautiful game, it throws together tons of assets to accomplish this look. However, even with a fairly fast computer, this amount of data can be hard for it to handle at times.
  2. 3d Games take a long time. Pretty much every aspect of making a game is made harder and takes significantly longer than 2d
  3. My Lil Horror is a "asset flip" i use assets to help me get my games made, its also how I learn. But My Lil Horror uses a very advanced asset that took time to learn, and can be hard to modify.
  4. 2d coding is simpler, learning code is probably the most important part of game development, and using 2d just makes learning a lot easier.
  5. Other games, one game simply does not make enough money on its own. It becomes a passion project were you end up working for pennies on the dollar if I don't move on to new and better ideas.

Thanks for being here for the ride, its been fun.

And it's a long way from over.

Much Love, -Eric

Source

Steam News / 16 September 2020

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