In this update2
Full notes
Full My Island update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Fixes
- Gameplay
- Balance
- Store
My Island changes
New content
☑ The new version of Lonely Island. This map still uses the original map system, Create a new game and select the Lonely Island map. This map allows you to fast travel to distant locations via map teleportation points. More new maps will be added in future updates.
Steam post imageSteam post image
☑ Support for more localized languages: Portuguese, Spanish, Spanish-Latin American, Hungarian, Romanian, Vietnamese, Ukrainian, Bulgarian, Indonesian, Greek, and Malay have been added.
Important Fixes and Improvements
☑ Fixed a bug causing pet loss due to a faulty pet saving mechanism
☑ Approaching tameable animals now displays taming conditions and required resources. Some taming prerequisites, such as elephants, require you to be near an animal and see the taming button to tame it directly. However, most animals require their HP to be below a certain value and a dizzy icon to appear above their heads before they can be tamed. After seeing the required resources, prepare them before attempting to tame the animal.
☑ Chopping down trees now simulates more realistic physics.
☑ New Features: Raw meat and other food, along with fuel, will automatically cook in campfires; iron ore will automatically smelt in furnaces. You can also craft items through the campfire or furnace crafting interface, add crafting progress UI displayed in the campfire and furnace inventory UI.
☑ Significantly increased player stamina regeneration speed.
☑ Added charcoal, fiber, cloth, animal fat, etc., as fuel for campfires, furnaces, and torches, and adjusted their burning time.
☑ Added mushrooms, flax, and herbs to the v4 jungle map; they are mostly found under trees and on mountains.
☑ Fixed an issue with the search function in the Trader trading interface.
☑ Fixed an issue where the mouse cursor wouldn't appear sometimes after opening the campfire, crafting table, or furnace twice.
☑ Disabled the building detection when dismounting from a riding pet, making dismounting easier and unrestricted.
☑ Fixed an error in the first-person view riding pet animation.
☑ Fixed an issue where riding pets couldn't jump; fixed incorrect animal sound effects when riding some pets.
☑ Adjusted the health of all animals.
☑ Fixed incorrect names and looted resources caused by incorrect configuration data for animals such as foxes, doe deer, ants, snails, scorpions, and frogs.
☑ Increased the distribution of marine animals in coastal waters.
☑ Fixed a bug where pressing TAB followed by ESC would not display the inventory interface and would make the mouse unclickable.
☑ Pressing ESC now also closes the inventory interface; pressing ESC only opens the pause menu when the inventory interface is not open.
☑ Disabled Nanite to reduce engine memory consumption.
☑ Reduced the volume of tree-falling sounds and tree-chopping sound effects.
☑ Randomized sound effects for mining stone.
☑ Adjusted and improved the UI for displaying animals when nearby and the pet command UI.
☑ Optimized and improved the HUD UI.
☑ Increased longsword damage and fixed an error in longsword damage when chopping trees.
☑ Adjusted the UI layout of the trading interface with NPC merchants to a multi-square arrangement instead of the old row-based layout.
☑ Reduced footstep sound volume.
☑ Reduced the wetness range of ocean beaches.
☑ Reduced the volume of wave sound effects.
☑ Removed the building block block next to merchants. ☑ Weapon use is prohibited underwater, but building blueprints and mallets can still be used underwater.
☑ Fixed incomplete display of the upper right corner of the character customization UI menu.
☑ Corrected some item descriptions.
☑ Fixed inconsistent skin color on the female character's neck.
☑ New planter icon.
☑ Deleted all BuiltData map build data files under the project to reduce game size.
☑ Adjusted the collision surface of the steps at the cabin entrance to prevent players from being blocked at the doorway.
☑ Streamlined and compressed large files to reduce package size and VRAM usage.
☑ Adjusted the transparency and reduced the size of building UIs to prevent them from obstructing the view.
☑ Fixed the issue of storage crates not playing open and close animations; added open and close sound effects.
☑ Fixed the issue of cabin doors being saved and loaded repeatedly.
☑ Fixed incorrect damage values in weapon item descriptions.
☑ Adjusted the UI style of the first row of the inventory's quick access bar area; the color is now different from other inventory spaces.
☑ Fixed incorrect footstep sounds on the initial island.
☑ Some localization translation calibrations.
☑ Increased player cull distance to prevent teammates from being unable to be found at long distances.
☑ Increased the maximum cull distance of wall lamps, wall torches, and ground torches to 1 kilometer and the fade-out distance to 100 meters.
☑ Fixed incorrect footstep sounds caused by incorrect physics texture settings on rafts and boats.
☑ Fixed the issue of the interaction button and UI with the planter not displaying in v3.
☑ Fixed the incomplete display of the tips operation prompts in v1.
Source
Changelog.gg summarizes and formats this update. How we read updates.
