Full notes
Full My Infamous Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Balance
The playtest is cooking, and you're invited. It's time to click that Request Access button on the store page and start playing an early build of the game.
The future of the game will be directly shaped by players. That means share your feedback loud and often.
What's Included
The initial build focuses on core dungeon building mechanics. Place rooms, hire monsters, build constructs, battle heroes, and protect the Dungeon Heart. Traverse the world map, conquer towns, and try to reach the hero's castle to face off against the final boss, Saint Million the Hero King.
For this round of testing, you'll play as the Brutal Beast clan combined with the Chef profession. Future playtests will open up more options and content.
What's Next
Monster Clans Each clan features a different set of monsters with a unique theme.
Profession System Use skill points to learn and upgrade professions during a run. This will be the core roguelite build-craft experience. Available professions are randomized, allowing each run to be different while creating a variety of improvised strategies.
More map nodes The overworld map is meant to be heavily expanded. Future nodes will include the tavern, where you can recruit new monsters types for the remainder of the run.
A button to speed up combat I know. That was requested back when the game was just a tech demo on itch. Don't worry, it's coming.
Source
Changelog.gg summarizes and formats this update. How we read updates.
