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Steam News4 July 20262d ago

V2.5 — Rebirth UI, Balance Pass & New Achievements

V2.5 is live. This update focuses on smoother rebirth progression, a full balance pass, and a batch of new Steam achievements tied to meta systems.

Full notes

Full My Horny Anime Girls update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes1 removal
  • Balance
  • UI and audio
  • Store
addedV2.5 is live. This update focuses on smoother rebirth progression, a full balance pass, and a batch of new Steam achievements tied to meta systems.
removedRebirth • Rebirth gate progress bar — orange fill with current / target money shown inside • Rebirth tree nodes — clearer visuals: gold = owned, green = affordable, red = not enough essence • Owned nodes no longer show the price tag • First tree node updated — offline income bonus (+15% offline, 4h cap)
changedBalance • Rebirth gates tuned — first rebirth in roughly 10–15 minutes of active play • Shop upgrades 5–10 rebalanced for smoother mid/late game pacing • Endgame stretch extended — full shop progression now targets ~40+ hours • Album global price scaling improvements
addedAchievements • Removed 10 “shop level 10” achievements • Added 10 new achievements: — Roulette: 10 / 20 / 50 / 100 spins — Rebirth: 1 / 3 / 5 / 10 — Offline: first collect + $100,000 total offline earnings • Progress for roulette and offline income now saves correctly
changedFixes & polish • Rebirth and achievement data save/load improvements • UI and localization tweaks across rebirth screens

My Horny Anime Girls changes

addedV2.5 is live. This update focuses on smoother rebirth progression, a full balance pass, and a batch of new Steam achievements tied to meta systems.
removedRebirth • Rebirth gate progress bar — orange fill with current / target money shown inside • Rebirth tree nodes — clearer visuals: gold = owned, green = affordable, red = not enough essence • Owned nodes no longer show the price tag • First tree node updated — offline income bonus (+15% offline, 4h cap)
changedBalance • Rebirth gates tuned — first rebirth in roughly 10–15 minutes of active play • Shop upgrades 5–10 rebalanced for smoother mid/late game pacing • Endgame stretch extended — full shop progression now targets ~40+ hours • Album global price scaling improvements
addedAchievements • Removed 10 “shop level 10” achievements • Added 10 new achievements: — Roulette: 10 / 20 / 50 / 100 spins — Rebirth: 1 / 3 / 5 / 10 — Offline: first collect + $100,000 total offline earnings • Progress for roulette and offline income now saves correctly
changedFixes & polish • Rebirth and achievement data save/load improvements • UI and localization tweaks across rebirth screens

V2.5 is live. This update focuses on smoother rebirth progression, a full balance pass, and a batch of new Steam achievements tied to meta systems.

Rebirth • Rebirth gate progress bar — orange fill with current / target money shown inside • Rebirth tree nodes — clearer visuals: gold = owned, green = affordable, red = not enough essence • Owned nodes no longer show the price tag • First tree node updated — offline income bonus (+15% offline, 4h cap)

Balance • Rebirth gates tuned — first rebirth in roughly 10–15 minutes of active play • Shop upgrades 5–10 rebalanced for smoother mid/late game pacing • Endgame stretch extended — full shop progression now targets ~40+ hours • Album global price scaling improvements

Achievements • Removed 10 “shop level 10” achievements • Added 10 new achievements: — Roulette: 10 / 20 / 50 / 100 spins — Rebirth: 1 / 3 / 5 / 10 — Offline: first collect + $100,000 total offline earnings • Progress for roulette and offline income now saves correctly

Fixes & polish • Rebirth and achievement data save/load improvements • UI and localization tweaks across rebirth screens

Thanks for playing. More updates on the way.

— Flacher / Flacher Gang Studio

Source

Steam News / 4 July 2026

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