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Full notes
Full My Heaven's Dale update
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Repeated intro
Hello! We've finally entered the last two weeks before release!
What changed
- Events
- Gameplay
- Workshop
- Maps
- UI and audio
- Balance
My Heaven's Dale changes
I'd like to thank everyone for your support and feedback during Steam Next Fest! My Heaven's Dale has reached 7,724 wishlists at the moment, and I'll be showing some of the things I worked on after the event.
[Expanded Old-Man Sub-Story]
Do you remember this old man by the Long Road? If you earn his trust, you'll be able to invite him to live in your barn!
A new room has been added to the back of the barn, and it's fully customizable with furniture. Inviting the old man to live there also comes with a nice bonus: he'll automatically pet your animals every morning!
[Interiors Re-Draw]
Many interiors have been reworked to ensure a more consistent level of quality throughout the game.
The clinic's inconsistent color palette has been fixed, and the carpenter's workshop, in particular, is no longer split across three separate maps.
The Carpentry expandable areas are now connected into a single map, making resource management much smoother and reducing unnecessary friction.
[Story-mode]
There have been many overall improvements to the story, including a more polished introduction, additional objectives, more clues, and richer details.
The story will conclude at a point where players feel their role is done, while still leaving room to expand the narrative by exploring other characters in the future. These story expansions will be released as free content updates in the future.
[More Details]
Below are some of the feedback-based improvements and fixes I made during the demo period:
Unusual Controller Layout: I received some feedback that the current gamepad control scheme felt unusual, with the (Y) button being used for back/cancel. This has been changed so that (B) is now the back/cancel button, matching the standard layout used in many other games.
Inconsistent Price Formatting: I also received feedback about price values being displayed inconsistently, sometimes as 12000, other times as 12.000, or 12,000. I went through every price display in the game and standardized the formatting, ensuring that all values are now shown consistently, such as 40.00 and 4,000.
I'll continue playing the game and making any necessary improvements throughout this week. Have a wonderful week, everyone!
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