Full notes
Full My Favorite Coworker update
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Repeated intro
Hello all!
What changed
- Gameplay
My Favorite Coworker changes
I want to thank you all again for looking into my little game! I've been hard at work improving the game and getting everything ship shape and ready for release!
Speaking of, the official release date for My Favorite Coworker is the 24th of September! The final version of the game will include achievements, a device customization, and 2 other pet evolutionary lines to work through!
To tide you over until then, I have a host of updates I've made to the demo to improve gameplay! Please view the changelog below:
Added a mood display system to give the player more insight into how well they are doing.
Updated Evolution Sequence to show a special display and wait for player input before continuing.
Pet's can now be named.
Food can rot if it's left out too long.
Pet's can gain special status conditions when receiving trauma, including conditions like Stinky, Hungry, Overstimulated, and Anxious.
I hope you all continue to enjoy My Favorite Coworker and are as excited as I am for it's official release next month!
-Aidan M.W. Barrett
Source
Changelog.gg summarizes and formats this update. How we read updates.
