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Steam News20 May 20215y ago

my brother lives in a canyon - coming July 2021

Teaser trailer hi. I've been working on this game for the past couple of months and I'm finally ready to announce it.

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Full my brother lives in a canyon update

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  • Compatibility
changedhi. I've been working on this game for the past couple of months and I'm finally ready to announce it. I've created this game in Godot using Blender for modeling, Krita for concept art, GIMP for asset editing, Audacity for voice recording and music editing, and other tools I'm not remembering at the moment. All inside Void Linux. I'm extremely grateful to the open source community. This game is open source , licensed under GPLv3. The assets, however, are proprietary.

my brother lives in a canyon changes

changedhi. I've been working on this game for the past couple of months and I'm finally ready to announce it. I've created this game in Godot using Blender for modeling, Krita for concept art, GIMP for asset editing, Audacity for voice recording and music editing, and other tools I'm not remembering at the moment. All inside Void Linux. I'm extremely grateful to the open source community. This game is open source , licensed under GPLv3. The assets, however, are proprietary.

Teaser trailer

hi. I've been working on this game for the past couple of months and I'm finally ready to announce it. I've created this game in Godot using Blender for modeling, Krita for concept art, GIMP for asset editing, Audacity for voice recording and music editing, and other tools I'm not remembering at the moment. All inside Void Linux. I'm extremely grateful to the open source community. This game is open source, licensed under GPLv3. The assets, however, are proprietary.

Please check the game out on itch.io and also go to the website to sign up for a one-time email when the game is released.

I'm beyond excited to share this little story with everyone in July.

Thank you to the following people: * My family

  • My girlfriend who is really sweet and is always excited when I am

  • Philip Moore - for recording with me and suffering through Cuphead with me in the same day

  • Sam Shandley - composed the fantastic music

  • Jeremy Bond - cool guy and provided a ton of feedback

  • The open source community and everyone who works on open source projects

Source

Steam News / 20 May 2021

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