Full notes
Full Mutiny update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
Mutiny changes
📌 Mutiny - Update 0.6.1
Hi everyone! Thank you again for all the feedback and support. This update brings a lot of core improvements to progression, visuals, and combat depth. Here’s what’s new 👇
🎯 Enemy Ability System Some enemies now have special abilities: • Swap your card positions • Disable one of your cards temporarily • Ignore incoming damage
Battles should now feel more strategic and less predictable.
🔨 New Crafting System • You can no longer sell cards in the shop • Use extra cards as crafting materials • Craft new cards to improve your deck over time
More meaningful progression and customization!
🎨 Card Art Refresh Every card has updated visuals for a cleaner and more cohesive art style.
📈 Progression Expansion • Full progression path with 25 unique enemies • Smoother difficulty curve and variety in encounters
🌟 New High-Tier Cards • Added new 4★ and 5★ cards • New mechanics and strategies to explore
⚖️ Balance Updates • Damage cards are now stronger • Damage-boosting cards are now slightly weaker → Overall better balance between aggressive and scaling strategies
Thank you for playing Mutiny and helping shape the game. Your feedback continues to drive the development forward 💛
Source
Changelog.gg summarizes and formats this update. How we read updates.
