In this update2
Full notes
Full Mutant Karate Canary update
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What changed
- Gameplay
- Balance
- UI and audio
Mutant Karate Canary changes
The focus of this update has been to make it more clear to the player what is really going on in the fights.
In prep state (card selection)
Cards now show the action time in sec.
Action points are bigger and clearer.
Animations show where the cards and the actions go.
Cards that “Exhaust” now have a bigger “Exhaust” mark and make a smoke animation when disappearing.
The deck got new graphics.
A ghost fighter shows you the move when the card is selected.
Actions preview on list
Preview opponent DMG by selecting the action images
In execution state
Action images have timebar
Action show over the fighters head when played
Actions are grayed out when fighter is busy (hit or in air)
The actions now show over the head
Other Changes
Fight are now shorter
Everything is rebalanced for faster play sessions
Quality option in options menu
You get the left over coins when a fight ends
Supers are now counterable
Timer blinks when paused
Fighter portraits on FIGHT UI
Fight ui now has coin counter
Show real starting deck when selecting fighter
New select fighter UI
New Police scanner!
Source
Changelog.gg summarizes and formats this update. How we read updates.
