Full notes
Full MusicRunner update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Security
- Fixes
- Compatibility
- UI and audio
- Gameplay
New Features
Security Enhancement: Added a check digit system to the score rankings to detect and prevent fraudulent entries.
Bug Fixes
Ilu=3Der!!: Fixed an issue where the preview playback start time was incorrect on the music selection screen.
Kaitei Chusu Shinkei (海底中枢神経): Fixed an issue where the preview playback start time was incorrect on the music selection screen.
Ilu=3Der!!: Fixed a bug where the "Fever" mechanic would not activate properly.
Display Compatibility: Fixed UI layout issues occurring on displays with aspect ratios other than 16:9.
Adventure Mode: Fixed UI layout issues within the ADVENTURE mode.
Rating System: Fixed an issue where the Rating increment (e.g., +0.01) was not displayed upon update.
Rating Algorithm
Adjusted the Rating calculation algorithm.
Note
Due to this change, your Rating may increase significantly during your next play session.
Developer's Note (P.S.)
I had been struggling for literally years with the bug where Rating update values (+0.01, etc.) wouldn't show up. It worked perfectly in the Unity Editor but would mysteriously disappear in the actual build—it was a real headache!
It turns out the culprit was the execution order of the Start() function. To my fellow Unity developers: keep an eye on your script execution order! It can be a real trap.
Source
Changelog.gg summarizes and formats this update. How we read updates.
