Full notes
Full Musical Range update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello ๐ค โ๏ธ ๐ ๐ ๐ค!
What changed
- Store
- Compatibility
- Gameplay
- Maps
- Fixes
- Performance
Today we bring you an visual update to the game. All 5 worlds have been adjusted visually, in order to improve gameplay visibility, environmental design and better performance. The final music pack has been re-enabled. 6 songs have been re-charted from the Video Game pack. And other performance improvements have been made to maintain a stable frame rate during intense scenes.
Another milestone, the game is now also available for the Quest 2, Quest 3, and Quest Pro in App Lab. We put great effort into ensuring consistent visuals between both PCVR and Quest Standalone, while maintaining a high and consistent framerate through the game.
If you still haven't join our Discord community. Whether you want to keep up to date with news, obtain close beta access, and/or find more music to play, there is something for everyone.
Change Log
Updated all Video Game Pack song charts for all difficulties.
Team Fortress 2 - Main Theme
Paragon - Adrenaline
GLaDOS - Still Alive
Flynguin Station - Main Theme
Dota 2 - Main Theme
Move Or Die - Main Theme
Visually redesigned and performance improvements to all World Stage.
Wasteland
Arcane Wave
Electric Lava
Arena Rock
Crystal Butterfly
Target Notes change size based on Easy, Normal, Hard-Expert.
Tutorial now re-displays note meteor models and holograms during music phrase when waiting for the player to perform the correct move.
Changed Ottava line to "Now punch the note" from "Wrong, punch the note".
Cleaned and optimized Note Meteor textures, materials, and particles.
Fixed Gun Shield not being visually reset properly.
Pressing A on the Right controller cycles between FPS, Stat Units, and OFF.
Optimized Spot Light so they donโt require tick every frame.
Source
Changelog.gg summarizes and formats this update. How we read updates.
