What changed
1 fix1 addition0 changes0 removals
addedA new stage "Subspace" has been added! Most of the enemies are randomly generated, making this stage playable over and over again. The BGM is canon code, and only in this stage, allies increase automatically regardless of mana and do not retreat when hit by bullets.
fixedOther modifications: * Slight modification of the UI. * Fixed a bug that the performance of frequently attacked allies (violins, etc.) would stop midway through the performance. * Save data will be lost again this time. During early access, I think it will disappear with every update. Sorry.
Music Summoner changes
addedA new stage "Subspace" has been added! Most of the enemies are randomly generated, making this stage playable over and over again. The BGM is canon code, and only in this stage, allies increase automatically regardless of mana and do not retreat when hit by bullets.
fixedOther modifications: * Slight modification of the UI. * Fixed a bug that the performance of frequently attacked allies (violins, etc.) would stop midway through the performance. * Save data will be lost again this time. During early access, I think it will disappear with every update. Sorry.
A new stage "Subspace" has been added! Most of the enemies are randomly generated, making this stage playable over and over again. The BGM is canon code, and only in this stage, allies increase automatically regardless of mana and do not retreat when hit by bullets.
Other modifications: * Slight modification of the UI. * Fixed a bug that the performance of frequently attacked allies (violins, etc.) would stop midway through the performance. * Save data will be lost again this time. During early access, I think it will disappear with every update. Sorry.
Memo: The update interval has been somewhat long. The next one may be just as long. We hope you will be patient.