Full notes
Full Mushroom Simulator Co-op update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Security
- UI and audio
- Gameplay
- Server
Mushroom Simulator Co-op changes
Patch 1.0.1 — Changelog Game Balance and Gameplay
Mechanic difficulty increase: Health recovery occurs every 5 levels, damage from worms has been doubled.
Artificial intelligence behavior: Characters Mushroom Picker and Hedgehog now completely ignore wormy mushrooms.
- Bug fixesSeed generation issues resolved, tree spawning mechanism fixed, and a vulnerability in the safe zone patched.
Achievement correction: The "Get Eaten" achievement is now awarded exclusively upon death, not for every bite.
Interface and HUD
- Game screenThe death camera interface is now always active. Level format changed (001/100).
- Menu improvementExit confirmation window added, navigation elements updated, "Test Options" button added, and redundant hints removed.
- New elementsInterfaces for new tutorials, location selection, and microphone testing have been integrated.
Sound and Network
- Voice chatVoice monitoring activated in single-player mode and microphone test added.
- Sound fixIssue with excessively high pitch upon game launch resolved.
Source
Changelog.gg summarizes and formats this update. How we read updates.
