Full notes
Full Musgro Farm update
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Repeated intro
Hey everyone,
What changed
- Fixes
- UI and audio
Currently working away on the full game, but caught a few issues I wanted to patch in the demo:
Fixed a bug which was setting some field prices significantly higher than intended (Radishes, Cucumbers, Corn, Tomatoes)
Raised priority of Business Collection trucks so they are more likely to get access to products when competing.
Fixed some issues with distribution/pickup of plot contents while they are upgrading.
Tweaked some plot window toggle button behavior to more clearly display their current state.
Fixed issue where deleting a plot while one of its trucks was making a pickup causing backups in the plot being picked up from.
Attempted fix for some possible issues from phantom/ghost mouse clicks.
Tweaks to some keyboard navigation logic.
Thanks to everyone who's reported these!
Source
Changelog.gg summarizes and formats this update. How we read updates.
