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Steam News2 July 20215y ago

The Museum of Other Realities is Now Free to Visit

We’re excited to announce that there’s no longer a paywall to get into the MOR! It’s been a journey If you’ve heard our inception story, the MOR was originally called the ‘TH-er’. That was in 2017.

In this update2

Full notes

Full Museum of Other Realities update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes1 removal
  • Gameplay
  • Events
  • Maps
  • Store
removedWe’re excited to announce that there’s no longer a paywall to get into the MOR!
changedIt’s been a journeyIf you’ve heard our inception story, the MOR was originally called the ‘TH-er’. That was in 2017. Accessibility may remain a challenge in some harder-to-solve-for ways, but this is a significant step. The MOR was conceived in seemingly simpler times - positioning the ambition to be a ‘virtual magazine’ for flipping (read: flying) through VR art.
changedBuilding a virtual stage for virtual artWe’ve always been grateful to the artists we came in touch with, who inspired the space that their work was to inhabit. And while our developers knew that the MOR could be seen as a precipice of VR art - we wanted it to be a flexible vessel with no growing pains. We wanted to ensure we earn the belief of those who first hear our calling. We chose to weave with the thread that holds the seams between art and technology taut. In doing so, we formed a community of curious, talented, and magnificent visionaries.
changedBuilding a virtual stage for virtual artWhile the adoption of VR is unmistakable across industries, in most instances it thrives where there is intersectionality. When it comes to solving for discovery -- ‘travel cost’ can be calculated in creative ways. We believe that by persisting through the current phase and standing by the fact that XR experiences are best served through immersion, we are part of a movement validating the reaches of the medium. In the last year, despite a global pandemic, we’ve served as a safe venue for festival visitors (Cannes XR, VIFF, VRHam, Fabric of Reality, Immersive Arcade and XR3) from around the world to immerse in stellar works of art.
addedBuilding a virtual stage for virtual artIf you’ve been in the MOR, it’s a place that births new belief in astounding ways. At the heart of what we’ve nurtured is the inherently social nature of art. We might’ve had the chops to create a space where art can be collectively engaged with, but the people we’ve come by have helped us grow, muscle and limb. The artists we’ve championed, the visitors who’ve shared their love, the partners we’ve expanded with - you know who you are!
changedBuilding a virtual stage for virtual artWe owe our current flourish to everyone who engages in the bottomless conversation about what we could be immersed in next. We want to thank those of you who purchased the MOR app, as without you we wouldn’t be here. We’ll be in touch with in-app gifts of gratitude!

Museum of Other Realities changes

removedWe’re excited to announce that there’s no longer a paywall to get into the MOR!
changedIf you’ve heard our inception story, the MOR was originally called the ‘TH-er’. That was in 2017. Accessibility may remain a challenge in some harder-to-solve-for ways, but this is a significant step. The MOR was conceived in seemingly simpler times - positioning the ambition to be a ‘virtual magazine’ for flipping (read: flying) through VR art.
changedWe’ve always been grateful to the artists we came in touch with, who inspired the space that their work was to inhabit. And while our developers knew that the MOR could be seen as a precipice of VR art - we wanted it to be a flexible vessel with no growing pains. We wanted to ensure we earn the belief of those who first hear our calling. We chose to weave with the thread that holds the seams between art and technology taut. In doing so, we formed a community of curious, talented, and magnificent visionaries.
changedWhile the adoption of VR is unmistakable across industries, in most instances it thrives where there is intersectionality. When it comes to solving for discovery -- ‘travel cost’ can be calculated in creative ways. We believe that by persisting through the current phase and standing by the fact that XR experiences are best served through immersion, we are part of a movement validating the reaches of the medium. In the last year, despite a global pandemic, we’ve served as a safe venue for festival visitors (Cannes XR, VIFF, VRHam, Fabric of Reality, Immersive Arcade and XR3) from around the world to immerse in stellar works of art.
addedIf you’ve been in the MOR, it’s a place that births new belief in astounding ways. At the heart of what we’ve nurtured is the inherently social nature of art. We might’ve had the chops to create a space where art can be collectively engaged with, but the people we’ve come by have helped us grow, muscle and limb. The artists we’ve championed, the visitors who’ve shared their love, the partners we’ve expanded with - you know who you are!

We’re excited to announce that there’s no longer a paywall to get into the MOR!

It’s been a journey

If you’ve heard our inception story, the MOR was originally called the ‘TH-er’. That was in 2017. Accessibility may remain a challenge in some harder-to-solve-for ways, but this is a significant step. The MOR was conceived in seemingly simpler times - positioning the ambition to be a ‘virtual magazine’ for flipping (read: flying) through VR art.

Building a virtual stage for virtual art

We’ve always been grateful to the artists we came in touch with, who inspired the space that their work was to inhabit. And while our developers knew that the MOR could be seen as a precipice of VR art - we wanted it to be a flexible vessel with no growing pains. We wanted to ensure we earn the belief of those who first hear our calling. We chose to weave with the thread that holds the seams between art and technology taut. In doing so, we formed a community of curious, talented, and magnificent visionaries.

While the adoption of VR is unmistakable across industries, in most instances it thrives where there is intersectionality. When it comes to solving for discovery -- ‘travel cost’ can be calculated in creative ways. We believe that by persisting through the current phase and standing by the fact that XR experiences are best served through immersion, we are part of a movement validating the reaches of the medium. In the last year, despite a global pandemic, we’ve served as a safe venue for festival visitors (Cannes XR, VIFF, VRHam, Fabric of Reality, Immersive Arcade and XR3) from around the world to immerse in stellar works of art.

If you’ve been in the MOR, it’s a place that births new belief in astounding ways. At the heart of what we’ve nurtured is the inherently social nature of art. We might’ve had the chops to create a space where art can be collectively engaged with, but the people we’ve come by have helped us grow, muscle and limb. The artists we’ve championed, the visitors who’ve shared their love, the partners we’ve expanded with - you know who you are!

We owe our current flourish to everyone who engages in the bottomless conversation about what we could be immersed in next. We want to thank those of you who purchased the MOR app, as without you we wouldn’t be here. We’ll be in touch with in-app gifts of gratitude!

Source

Steam News / 2 July 2021

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