In this update4
Full notes
Full Murky Divers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Performance
- Maps
- Compatibility
Murky Divers changes
Hello divers!
The next update for Murky Divers is LIVE NOW!
Our 1.3 update is called Hazardous Anatomy, and it’s focused on adding new body parts that might have some adverse side effects when you are trying to haul them back to your submarine.
Hazardous Anatomy 1.3 Patch Notes
Body Parts
- 11 New Hazardous Body Partsintroducing new body parts that apply gameplay effects when interacted with.
- 1 Body Part Updatedone older part has been updated with a new effect. We’ll let you figure it out!
New Equipment
Mine Spewer: Spews a mine to use at your discretion, swallow found mines to reload.
AED Module: Revives a teammate’s dead body.
Interactions in Expedition Sites
Chests: Provide body parts, tools or creatures.
OxyCoral: Releases oxygen bubbles when punched.
Stun Coil: Discharges a paralyzing pulse when punched.
Challenge Mode
Improved FPS while in Challenge Mode.
Challenge Mode map size decreased, and layouts are improved.
Decrease in monster density.
Increase in amount of traps in map.
Optimizations & Quality of Life
Information buttons in submarine: show a description of the station they are attached to.
Settings screen overhaul.
New display parameters:
Disable Grain.
Disable Down Sampling effect (resolution).
Toggle crosshair.
Improved Steam Deck compatibility.
Bug fixes and general improvements.
Thank you to all our players! This update is now live, so simply download the update and dive into the game to get started. If you enjoyed playing the new update, consider leaving a review! Murky Divers If you run into bugs or issues, please report them here on Steam or join our Discord! We'll work on fixing issues as they get reported! Join the Murky Divers Discord
See you next time, divers! Nikko Community Manager
Source
Changelog.gg summarizes and formats this update. How we read updates.
