Full notes
Full Murderous Pursuits update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Server
Murderous Pursuits changes
Hello Murderous Pursuers!
Just under a month has passed since launch… time goes fast when you’re busy carrying out Mr. X’s deeds. Today we bring you our first full update (of many to come) which makes Murderous Pursuits more accessible for our players in the East and introduces Calling Cards. We’re also continuing to squish more bugs and have made a few balancing changes within the game which you can read about below. We’ve been listening to you all and we appreciate the community feedback. Our goal is to allow the game to grow, have new ways for you to play and more content for you to enjoy. You’ve given us some great suggestions and we truly appreciate it. Thank you for your continued support and have fun!
PATCH NOTES 1.1.0
FEATURES Calling Cards You can now equip calling cards in the player profile to show off achievements you've earned.
New Languages We've added support for three new languages; Korean, Japanese and Chinese (Simplified).
CHANGES Main Menu
Combined the various play options under one 'PLAY' sub-menu.
Added pop-ups to highlight new features.
Abilities
Reveal cooldown decreased from 75 seconds to 60 seconds
Riposte cooldown increased from 60 seconds to 75 seconds.
Humiliate favour bonus increased from 3 favour to 5 favour.
Exposure
Increased the minimum time Exposed from 1 second to 1.5 seconds.
Spawning
Reduced the respawn time from 12 seconds to 6 seconds.
Disabled the automatic showing of the scoreboard on respawn.
Adjusted respawn locations so that players are more likely to spawn in a variety of locations.
NPCs
Increased the minimum and maximum moving NPCs in each level.
Increased the minimum and max time that NPCs will choose to move.
Increased NPC spawn chance per vignette from 50% to 75%.
Audio
Increased volume on Hunter nearby audio.
BUG FIXES
Fixed Quarry Tracker briefly indicating the wrong location after quarry reassignment.
Fixed NPCs and bots standing too closely together in vignettes.
Fixed character movement issues when opening the Steam overlay.
Fixed bot names appearing as 'Bot' in the player list on the Lobby screen.
Fixed issues with assigning the Esc key to different controls.
Fixed collision issue with urinals.
Fixed previous level played being used in a new Quick Play online lobby.
Fixed character models intersecting with playing cards and harmonica.
Fixed character admire animation clipping with dresser prop in Backstage.
Fixed Quick Play allowing connections to LAN games.
Fixed clipping through the roof on Music Hall when death camera was activated.
Fixed audio playing when hovering over buttons that have no interactions present.
Fixed incorrect level names being displayed in the Steam server browser.
Blazing Griffin Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
