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Full Murderous Muses update
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What changed
- UI and audio
- Store
Murderous Muses changes
In Murderous Muses, you play as the night watch exploring a reality-shifting gallery to solve a murder. In this second feature spotlight, we’re taking a closer look all the different ways the gallery elements are “re-rolled” each time you play...
By day, Gallery Argenta is just a normal gallery. You can wander the exhibit and help your boss Sasha hang paintings ready for the grand opening. But as soon as you start your night shift, things take a turn for the spooky - not least because an haunting presence is watching your every move!
Beyond the familiar walls of reception, new galleries spawn in random, unexpected ways. In each one, you’ll discover an exhibit populated with mysterious keywords on which you can hang portraits of the suspects. We procedurally generate the keywords and arrangement in which they appear, so each player experiences the game in a different way.
Other elements are shuffled too - from the way the galleries connect and the locations of hidden objects, to the clues you’re shown about the murder and memory mini-games you can play. Solving the mini-game puzzles is optional but can “urn” you collectibles which - you’ve guessed it! - are randomly spawned in locked treasure rooms.
Murderous Muses has been built from the ground up to be infinitely re-playable so, like Cluedo, the murderer can be any of the suspects in each playthrough. You can’t tell whodunit without using deduction (even if you’re one of the devs playing for the 100th time!)
Not only does each game give you a fresh gameboard to play on and explore, but you can share seeds with your friends and try to beat each other’s scores. And every time you play, you’ll uncover more about Mordechai Grey, his ‘Murderous Muses’ and the mysterious island setting of Mirlhaven…
Murderous Muses is releasing soon so wishlist now to get it on launch day!
Source
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