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Steam News6 June 20242y ago

Version 1.1.2 Changelog

New Features Added a setting in the options to disable/enable the center dot. Proper multi-monitor support. Game can now enter full-screen on monitors other than the main display.

Full notes

Full Multris update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes0 removals
  • Gameplay
  • Server
  • Performance
addedProper multi-monitor support.Game can now enter full-screen on monitors other than the main display.
addedProper multi-monitor support.Game can now restore its window position between launches across monitors other than the main display.
addedAdded very experimental multiplayer support.Must be enabled by editing the SAVES/options.cfg file and setting the value of DEBUG to 1.
addedAdded very experimental multiplayer support.Once enabled, a MULTIPLAYER option will be available on the main menu.
changedAdded very experimental multiplayer support.The server software can be ran via command-line with the Multris_Dedicated_Server program found within the game files. A port to open the server on can be given via a command-line argument, otherwise the server will open on a random available port.
changedAdded very experimental multiplayer support.There are many known bugs, such as not being able to leave the multiplayer mode without restarting the game, the server crashing if a player disconnects, the client often crashing when trying to connect to incorrect IP/Port combinations, the opponents play area not updating correctly when they clear a line, and a lot more.

New Features

Added a setting in the options to disable/enable the center dot.

Proper multi-monitor support.

  • Game can now enter full-screen on monitors other than the main display.

  • Game can now restore its window position between launches across monitors other than the main display.

Added option in the controls menu to reset to the default controls.

Added a setting in the options to switch to old legacy graphics.

Added a confirmation prompt when exiting to main menu from the play screen.

Added very experimental multiplayer support.

  • Must be enabled by editing the SAVES/options.cfg file and setting the value of DEBUG to 1.

  • Once enabled, a MULTIPLAYER option will be available on the main menu.

  • Once you enter the MULTIPLAYER screen, you can enter an IP address and port to connect to.

  • The server software can be ran via command-line with the Multris_Dedicated_Server program found within the game files. A port to open the server on can be given via a command-line argument, otherwise the server will open on a random available port.

  • Currently, only the "play area" is shared between players. Players cannot see each others current piece, score, or anything else.

  • There are many known bugs, such as not being able to leave the multiplayer mode without restarting the game, the server crashing if a player disconnects, the client often crashing when trying to connect to incorrect IP/Port combinations, the opponents play area not updating correctly when they clear a line, and a lot more.

Gameplay Changes

Lowered the rate at which the number of line clears required to level up increases from 5 to 3.

Bug Fixes

Fixed a crash when a score loaded from the save files had a non-numeric value.

  • Now, score will be reset to 0 if loaded value is non-numeric.

Fixed a bug causing pieces to phase downward into adjacent walls/blocks for a single frame when falling.

Source

Steam News / 6 June 2024

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