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Full Multiplayer FPS Demo update
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Repeated intro
Hello everyone :) The game will have a future :) Steam P2P networking system failed, you can see my testing here: https://youtu.be/W_saZWNSlVA As you can see... Steam P2P is not made for real time (it never was, I just decided to try it out since it was free). Now what? Well I will continue to work on the game like previously was. I will build on top of what's made (the networking part is all made) but it uses Listen servers, a.k.a Player hosted servers. I will develop a NAT punchthrough application that will auto-portforward your router to allow networking to be made through your PC. This is not mandatory, but it's essential if you are planning to host a lobby/server/match. Also, you should be asking yourself why didn't I try this at first, well the thing is, some routers (about 10% I believe) don't support Port-forwarding, even if they do, some ISP's block this, and that NAT punchthrough application may not work at all on some routers, and that excludes some people from creating lobbies. That's why I was going to use Steam P2P which uses Steam relay servers to send messages and thus no need to portforward :) I'll keep on trying for the release date of the end of the month, and I think I can have the FPS and TPS models ready, animated and working weapon selling machines by that time. Thank you again for all your support.
What changed
- Server
Multiplayer FPS Demo changes
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