What changed
0 fixes0 additions0 changes1 removal
removedI'm compelled to preface my first ever post with lots of thanks, history, dreams and vanity. Let's skip all that and focus on the only thing that matters, that you, the player have a good time while interfacing with what I've managed to create thus far. The fourth most important button in this game is the Start button, it lies to the left of the X button and below the Thumbstick on the Left Touch Controller. This button quickly reorients you in relation to the space and calibrates where the main menu and belt holder lie. At the center of your virtual space you will see a thin lined cube. This is the belt holder. The belt that is handed to you by the Training Ground keeper needs to be grab-dropped into this cube. When you do you so, it will hold the belt in that space. I hope to expand on this concept with different belts as time goes on. The belt itself has three different types of holders. The general purpose holders will hold any item, there is one in front where the health gauge goes automatically in the Slime Arena and two behind the belt. Three magazine holders go around the belt and will only hold magazines. Finally, one handgun holster is on the right and will only hold the handgun. The M1911 was a heavy inspiration for the first weapon in Muerte's Arena. I focused heavily on the function of the weapon, in that, as a semi-automatic, one would need to rack the slide in order to both load a round into the chamber and cock the hammer. This is required in order to fire the virtual weapon in Muerte's Arena. When all of the virtual rounds are expended, the slide will lock back and when a fresh virtual magazine is inserted into the virtual weapon, the slide release button will need to be pressed, or the rack slide function will need to be performed. To rack the slide, in Muerte's Arena, you need only hold the virtual weapon in one hand, and place the other virtual hand near the slide action, then press the trigger on the free hand while maintaining it in that space, and it will automatically do the rest. When the slide locks back, when all rounds are expended, you can release it with the slide release button(B or Y). If you have an empty magazine you will not be able to release the slide, you have to first remove the magazine, and then the slide will release forward. This is in inspiration to the function of the real, original weapon. To remove a virtual magazine, press the magazine release button (X or A). This will move the magazine out into the virtual space. If you do not move the virtual weapon away, right away, the next time you move it, it will automatically load the magazine back in. This is by design, so that if you release the magazine by accident, you can grab it back in quickly. When you operate the virtual weapon with the left hand, if you have your thumb on the Y button, you will not be able to operate the trigger, this is also by design. I hope to allow Akimbo at some point in the future, and I didn't want to invert the weapon model, so your virtual skeleton hands are able to operate the slide release with the index finger....its silly, I know, but gameplay trumps, Akimbo can be lots of fun. Soon...but not yet. For anyone that is willing to purchase, I hope you have fun with what I have made. I hope to make this better and better, little by little. Also, thank you, I truly hope you enjoy.
Muerte's Arena changes
removedI'm compelled to preface my first ever post with lots of thanks, history, dreams and vanity. Let's skip all that and focus on the only thing that matters, that you, the player have a good time while interfacing with what I've managed to create thus far. The fourth most important button in this game is the Start button, it lies to the left of the X button and below the Thumbstick on the Left Touch Controller. This button quickly reorients you in relation to the space and calibrates where the main menu and belt holder lie. At the center of your virtual space you will see a thin lined cube. This is the belt holder. The belt that is handed to you by the Training Ground keeper needs to be grab-dropped into this cube. When you do you so, it will hold the belt in that space. I hope to expand on this concept with different belts as time goes on. The belt itself has three different types of holders. The general purpose holders will hold any item, there is one in front where the health gauge goes automatically in the Slime Arena and two behind the belt. Three magazine holders go around the belt and will only hold magazines. Finally, one handgun holster is on the right and will only hold the handgun. The M1911 was a heavy inspiration for the first weapon in Muerte's Arena. I focused heavily on the function of the weapon, in that, as a semi-automatic, one would need to rack the slide in order to both load a round into the chamber and cock the hammer. This is required in order to fire the virtual weapon in Muerte's Arena. When all of the virtual rounds are expended, the slide will lock back and when a fresh virtual magazine is inserted into the virtual weapon, the slide release button will need to be pressed, or the rack slide function will need to be performed. To rack the slide, in Muerte's Arena, you need only hold the virtual weapon in one hand, and place the other virtual hand near the slide action, then press the trigger on the free hand while maintaining it in that space, and it will automatically do the rest. When the slide locks back, when all rounds are expended, you can release it with the slide release button(B or Y). If you have an empty magazine you will not be able to release the slide, you have to first remove the magazine, and then the slide will release forward. This is in inspiration to the function of the real, original weapon. To remove a virtual magazine, press the magazine release button (X or A). This will move the magazine out into the virtual space. If you do not move the virtual weapon away, right away, the next time you move it, it will automatically load the magazine back in. This is by design, so that if you release the magazine by accident, you can grab it back in quickly. When you operate the virtual weapon with the left hand, if you have your thumb on the Y button, you will not be able to operate the trigger, this is also by design. I hope to allow Akimbo at some point in the future, and I didn't want to invert the weapon model, so your virtual skeleton hands are able to operate the slide release with the index finger....its silly, I know, but gameplay trumps, Akimbo can be lots of fun. Soon...but not yet. For anyone that is willing to purchase, I hope you have fun with what I have made. I hope to make this better and better, little by little. Also, thank you, I truly hope you enjoy.
I'm compelled to preface my first ever post with lots of thanks, history, dreams and vanity. Let's skip all that and focus on the only thing that matters, that you, the player have a good time while interfacing with what I've managed to create thus far. The fourth most important button in this game is the Start button, it lies to the left of the X button and below the Thumbstick on the Left Touch Controller. This button quickly reorients you in relation to the space and calibrates where the main menu and belt holder lie. At the center of your virtual space you will see a thin lined cube. This is the belt holder. The belt that is handed to you by the Training Ground keeper needs to be grab-dropped into this cube. When you do you so, it will hold the belt in that space. I hope to expand on this concept with different belts as time goes on. The belt itself has three different types of holders. The general purpose holders will hold any item, there is one in front where the health gauge goes automatically in the Slime Arena and two behind the belt. Three magazine holders go around the belt and will only hold magazines. Finally, one handgun holster is on the right and will only hold the handgun. The M1911 was a heavy inspiration for the first weapon in Muerte's Arena. I focused heavily on the function of the weapon, in that, as a semi-automatic, one would need to rack the slide in order to both load a round into the chamber and cock the hammer. This is required in order to fire the virtual weapon in Muerte's Arena. When all of the virtual rounds are expended, the slide will lock back and when a fresh virtual magazine is inserted into the virtual weapon, the slide release button will need to be pressed, or the rack slide function will need to be performed. To rack the slide, in Muerte's Arena, you need only hold the virtual weapon in one hand, and place the other virtual hand near the slide action, then press the trigger on the free hand while maintaining it in that space, and it will automatically do the rest. When the slide locks back, when all rounds are expended, you can release it with the slide release button(B or Y). If you have an empty magazine you will not be able to release the slide, you have to first remove the magazine, and then the slide will release forward. This is in inspiration to the function of the real, original weapon. To remove a virtual magazine, press the magazine release button (X or A). This will move the magazine out into the virtual space. If you do not move the virtual weapon away, right away, the next time you move it, it will automatically load the magazine back in. This is by design, so that if you release the magazine by accident, you can grab it back in quickly. When you operate the virtual weapon with the left hand, if you have your thumb on the Y button, you will not be able to operate the trigger, this is also by design. I hope to allow Akimbo at some point in the future, and I didn't want to invert the weapon model, so your virtual skeleton hands are able to operate the slide release with the index finger....its silly, I know, but gameplay trumps, Akimbo can be lots of fun. Soon...but not yet. For anyone that is willing to purchase, I hope you have fun with what I have made. I hope to make this better and better, little by little. Also, thank you, I truly hope you enjoy.