In this update4
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Full Mr. Nomad update
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What changed
- Gameplay
- Maps
- Balance
- Workshop
Mr. Nomad changes
Hi,
In this devlog, we want to take a closer look at a system we’ve been working on recently driving the van.
From the beginning, it was clear to us that we didn’t want to turn this into a typical open-world experience where you just move from marker to marker. The camper is not meant to be just a vehicle. It’s a mobile base that changes how you approach exploration and defense.
Not Just Point A to Point B
We expect driving itself to make up around 15% of the gameplay. The rest is still focused on building, survival, and defense.
The camper allows you to:
move faster between key locations
prepare for specific events on the map
create temporary defensive points outside your main base
You won’t simply “drive to missions.” It’s more about deciding where to set up and whether it’s even worth leaving a safe position.
At the moment, the camper can be docked in specific locations:
in your main base (where your bunker is)
at selected points on the map that you will need to defend
In your base, the camper connects directly to the bunker. In other locations, things work differently there’s no underground area, but you can build traps around the camper and use it as the center of your defense. It becomes your “core” that you need to keep alive.
Damage and Repairs
The camper can take damage both visually and mechanically. This will have a real impact on how it performs, so ignoring it will come back to bite you.
For now, repairs are simple: you use a hammer and scrap to bring it back into working condition. This system may evolve over time, but we want to keep it clear and easy to understand.
Modifications and Progression
We’re planning to introduce camper modifications, but without tying them to a specific workshop location. Right now, we’re aiming for a separate menu where you’ll manage upgrades.
Planned features include:
additional offensive and defensive elements
roof-mounted equipment (already visible in the trailer)
What Matters Most Right Now
Currently, we’re focused on:
improving the driving feel
integrating the camper with the defense systems
balancing its role in the overall gameplay
We don’t want it to be overpowered or useless. It should be a tool that gives you an advantage, but also requires planning and comes with risk.
Don’t forget to add Mr. Nomad to your wishlist! Mr Nomad Thanks,
and see you in the next devlog.
Source
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