Mr. Mine battle overhaul hotfixes and upcoming changes
Last week, we rolled out a major overhaul to the battle system along with adjustments to many other parts of the game.
Full notes
Full Mr.Mine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
8 fixes0 additions4 changes1 removal
Fixes
Performance
Balance
Gameplay
fixedLast week, we rolled out a major overhaul to the battle system along with adjustments to many other parts of the game. We understand that the update fell short for many of you, and we’ve been working tirelessly to address the issues. Since the update launched, we’ve released several hotfixes to resolve the concerns you raised. Unfortunately, in our haste to fix some problems, new ones were introduced. While we should have been more diligent, we believe that many of the most pressing issues have now been resolved. That said, we’ll likely need to release one or two more hotfixes to wrap things up. While we did have several testers playing the game before launch, nothing compares to the feedback from thousands of players.
changedResolved Issues:Lag over extended periods of time: This issue took the longest to resolve as there were no clear indications of its cause. After optimizing many parts of the game, we discovered it was due to a single line of code that had been accidentally commented out. While this issue persisted longer than we’d hoped, the optimizations we implemented in the process should lead to a better-performing game overall.
changedResolved Issues:Monster balance: Adjusted certain monsters to make battles a little easier in some areas of the game.
changedResolved Issues:Battle tutorial improvements: Enhanced explanations for how battles work, with more updates planned to make things even clearer.
fixedUpcoming Fixes:Remaining scientist issues: Final tweaks to ensure smooth functionality.
removedUpcoming Fixes:Screen flickering: A brief flicker occurring every five minutes (caused by a prior attempt to fix lag) will be removed.
Mr.Mine changes
fixedLast week, we rolled out a major overhaul to the battle system along with adjustments to many other parts of the game. We understand that the update fell short for many of you, and we’ve been working tirelessly to address the issues. Since the update launched, we’ve released several hotfixes to resolve the concerns you raised. Unfortunately, in our haste to fix some problems, new ones were introduced. While we should have been more diligent, we believe that many of the most pressing issues have now been resolved. That said, we’ll likely need to release one or two more hotfixes to wrap things up. While we did have several testers playing the game before launch, nothing compares to the feedback from thousands of players.
changedLag over extended periods of time: This issue took the longest to resolve as there were no clear indications of its cause. After optimizing many parts of the game, we discovered it was due to a single line of code that had been accidentally commented out. While this issue persisted longer than we’d hoped, the optimizations we implemented in the process should lead to a better-performing game overall.
changedMonster balance: Adjusted certain monsters to make battles a little easier in some areas of the game.
changedBattle tutorial improvements: Enhanced explanations for how battles work, with more updates planned to make things even clearer.
fixedRemaining scientist issues: Final tweaks to ensure smooth functionality.
Last week, we rolled out a major overhaul to the battle system along with adjustments to many other parts of the game. We understand that the update fell short for many of you, and we’ve been working tirelessly to address the issues. Since the update launched, we’ve released several hotfixes to resolve the concerns you raised. Unfortunately, in our haste to fix some problems, new ones were introduced. While we should have been more diligent, we believe that many of the most pressing issues have now been resolved. That said, we’ll likely need to release one or two more hotfixes to wrap things up. While we did have several testers playing the game before launch, nothing compares to the feedback from thousands of players.
Resolved Issues:
Lag over extended periods of time: This issue took the longest to resolve as there were no clear indications of its cause. After optimizing many parts of the game, we discovered it was due to a single line of code that had been accidentally commented out. While this issue persisted longer than we’d hoped, the optimizations we implemented in the process should lead to a better-performing game overall.
AdjustedMonster balanceAdjusted certain monsters to make battles a little easier in some areas of the game.
Battle tutorial improvements: Enhanced explanations for how battles work, with more updates planned to make things even clearer.
Upcoming Fixes:
Remaining scientist issues: Final tweaks to ensure smooth functionality.
RemovedScreen flickeringA brief flicker occurring every five minutes (caused by a prior attempt to fix lag) will be removed.
Enhanced tutorials: Further improvements to the battle and gem forge tutorials.
Weapon info: More detailed information about weapon levels.
Thank you for sticking with us during this process. Your feedback has been invaluable. If you are still experiencing any issues please do not hesitate to reach out to us at support@playsaurus.com and we will work to resolve the issue as soon as possible.