In this update6
Full notes
Full Mr. Magpie’s Harmless Card Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Store
- Server
Mr. Magpie’s Harmless Card Game changes
Time Overhaul
Instead of a clock, there is now a string of light leading to a bomb. When it reaches the bomb, you will probably blow up. (there is a tiny chance that you will get to live an extra turn instead!)
Redesigned or removed perks related to time
Rearranged the board to fit the new UI
Walkabout
You can press "s" while in the game to get up from the table and walk around the room
Room has been redesigned
Nothing gameplay related yet, but you can see "coming soon" signs for features we plan to add in the future
Added back the "comfort wet floor sign" for a certain fish based streamer who requested it
Environmental storytelling
Perks
Added Rare Perk - Simplicity - After the deal, +2 mult for each empty perk slot
Added Uncommon Perk - OSHA - At the end of the round, gain $$$ for each unbloodied JERRY.
Added Common Perk - Auto cash - When you Automate (flip a card without clicking on it) gain $.
Added Uncommon Perk - Automation - When you Automate (flip a card without clicking on it) reactivate it.
Added Rare Perk - Auto pills - When you Automate (flip a card without clicking on it) gain +1 mult.
Added Rare Perk - Auto feedback - When you Automate (flip a card without clicking on it) upgrade it.
Added Uncommon Perk - Square - At the end of the round, gain $ equal to your mult.
Added Uncommon Perk - Optics - When an eye opens, gain +1 mult for each empty adjacent space
Added Uncommon Perk - Bandaid - When you flip a JERRY, give the (face up) card below it a random sticker.
Added Common Perk - Hidden Info - When you flip a hint in a corner, give it a start sticker
Changed loans to operate on % interest
Nerfed SMART Goals to gain 8 instead of 10 $
Promoted Buying Pills to Rare
QoL
You can now right click cards to mark them as suspected JERRYs
Nicer settings menu that doesn't blind you
Misc
Added analytics so we can make better balancing changes in the future, you'll see a popup about this when you load the game
Sometimes the puppet might talk to you
Full Perk List
(for the curious)
ATM - Common Perk - $5: When a round begins, flip a $ card
Info Desk - Common Perk - $5: When a round begins, flip a Hint
SMART Goals - Common Perk - $5: When you flip up all non-JERRYs, gain $$$$$ $$$
Darts - Common Perk - $5: When an eye opens, reactivate a random non-eye card
Hidden Cash - Common Perk - $5: When you flip a $ in a corner, upgrade it
High Value - Common Perk - $5: When you flip a multiplier, all perks gain $1 sell value
Knight of Cash - Common Perk - $5: When you flip a lonely $, reactivate it.
Looking For Info - Common Perk - $5: When the eye opens, flip a random hint
Looking For Cash - Common Perk - $5: When the eye opens, flip a random $ card
Sticky Pills - Common Perk - $5: When you flip a multiplier card, flip up adjacent face-down multiplier cards.
Page of Cash - Common Perk - $5: After flipping all dealt $ cards, gain $$$$
Horizontal Integration - Common Perk - $5: When you complete a row, flip ALL mult cards
Page of Pills - Common Perk - $5: After flipping all dealt multiplier cards, gain +2 multiplier
Nest Egg - Common Perk - $5: When you flip a $ card, this perk gains $2 sell value
Crying Cash - Common Perk - $5: When an eye opens, gain $
Self Directed - Common Perk - $5: When you flip a JERRY, flip a random $ card
Group Synergy - Common Perk - $5: When you flip up the last card in a grouping of 3+, upgrade the whole group
Punch Down - Common Perk - $5: When you flip a JERRY, flip the (non-JERRY) card below it
Salad - Common Perk - $5: When you sell this perk, flip one mult, one $ and one hint
Fortune Cookie - Common Perk - $5: When you sell this perk, flip all hints
Churn - Common Perk - $5: When a round begins, double the sell value of the rightmost perk and sell it
Auto Cash - Common Perk - $5: When you Automate (flip a card without clicking on it) gain $
Auto Cash - Common Perk - $5: When you Automate (flip a card without clicking on it) gain $
Hidden Info - Common Perk - $5: When you flip a hint in a corner, give it a start sticker
360 Feedback - Uncommon Perk - $30: When an eye opens, upgrade adjacent cards
Corner Office - Uncommon Perk - $30: When an eye opens, reactivate (non-eye) cards in corners
Pill Dispenser - Uncommon Perk - $30: When a round begins, flip a multiplier card
Burnout - Uncommon Perk - $30: When you flip a JERRY, gain +1 multiplier
Conveyor Belt - Uncommon Perk - $30: When you complete a row, reactivate that row
Hidden Pills - Uncommon Perk - $30: When you flip a multiplier in a corner, upgrade it
Group Think - Uncommon Perk - $30: When an eye opens, reactivate the largest grouping
Stocks - Uncommon Perk - $30: When you complete a row, your perks gain $10 sell value
Bonds - Uncommon Perk - $30: When you complete a column, your perks gain $3 sell value
Hindsight - Uncommon Perk - $30: When you flip a hint, reactivate adjacent $ cards
Loan - Uncommon Perk - $-30: 20% interest each round. (currently )
Knight of Pills - Uncommon Perk - $30: When you flip a lonely multiplier, reactivate it.
Looking For Pills - Uncommon Perk - $30: When the eye opens, flip a random mult
Sticky Cash - Uncommon Perk - $30: When you flip a $ card, flip up adjacent face-down $ cards.
Attrition - Uncommon Perk - $30: When you flip a JERRY, reactivate adjacent cards
Melon Party - Uncommon Perk - $30: After flipping up all non-JERRY cards, heal 1
Queen of Cash - Uncommon Perk - $30: After flipping all $ cards, reactivate them
Vertical Integration - Uncommon Perk - $30: When you complete a column, flip a random $ card
Queen of Pills - Uncommon Perk - $30: After flipping all multiplier cards, reactivate them
- Uncommon Perk - $0:
Stacked Cash - Uncommon Perk - $30: When you complete a column, gain $
Printer - Uncommon Perk - $30: When an eye opens, gain $$ for each hint
Sale - Uncommon Perk - $30: When you purchase this, other perks in the shop go on sale
Always Be Closing - Uncommon Perk - $30: When you purchase a perk, this gains $10 sell value.
Early Bird - Uncommon Perk - $30: When a round begins, gain +1 multiplier for each face up card
Side Eye - Uncommon Perk - $30: When an eye opens, reactivate cards to its right
Sales Pitch - Uncommon Perk - $30: When you purchase this, your perks gain $10 sell value
Incubator - Uncommon Perk - $30: When you purchase this, perks in the shop upgrade to next rarity
Whisper Network - Uncommon Perk - $30: When a round begins, flip a card that is adjacent to exactly 1 JERRY
Fax Machine - Uncommon Perk - $30: When you purchase this, duplicate a random perk
Pill Bottle - Uncommon Perk - $30: When you sell this perk, flip all multiplier cards
The letter - Uncommon Perk - $30: At the beginning of the round, gain multiplier for each perk that starts with the letter . (currently )
Brevity - Uncommon Perk - $30: At the start of a round, gain +1 mult for each perk with 6 or less letters in its name. (currently )
Wealth - Uncommon Perk - $30: When a round begins, gain mult equal to your total perk value divided by 50. (Currently )
Lefthanded - Uncommon Perk - $30: When you flip a $ card on the left half of the board, reactivate it
Stapler - Uncommon Perk - $30: When you sell this perk, attach the rightmost perk in the shop to the leftmost perk in the shop
Dosage Up - Uncommon Perk - $30: When you sell another perk worth $15+, upgrade all faceup mult
Early Worm - Uncommon Perk - $30: When a round begins, upgrade all face-up cards
Stock Up - Uncommon Perk - $30: When you sell another perk worth $15+, upgrade all faceup money
Vertical Feedback - Uncommon Perk - $30: When you complete a column, upgrade $ cards in it
Death - Uncommon Perk - $30: When the eye opens, gain mult for each bloodied JERRY
Righthanded - Uncommon Perk - $30: When you flip a mult on the right half of the board, reactivate it
OSHA - Uncommon Perk - $30: At the end of the round, gain $$$ for each unbloodied JERRY.
Automation - Uncommon Perk - $30: When you Automate (flip a card without clicking on it) reactivate it.
Square - Uncommon Perk - $30: At the end of the round, gain $ equal to your multlplier
Optics - Uncommon Perk - $30: When an eye opens, gain +1 mult for each empty adjacent space
Bandaid - Uncommon Perk - $30: When you flip a JERRY, give the (face up) card below it a random sticker.
Blink - Rare Perk - $99: When you flip an eye, reactivate it
Mega Loan - Rare Perk - $-99: 20% interest each round. (currently )
Operations - Rare Perk - $99: When you flip any card, gain $
Elevator - Rare Perk - $99: When you complete a column, reactivate It
Buying Pills - Rare Perk - $99: When you Make Change(pass a multiple of $10), flip a random mult card
Penthouse Office - Rare Perk - $99: When an eye opens reactivate (non-eye) cards in the top row
Wholesale Pills - Rare Perk - $99: When you Make Bank (Pass a multiplie of $100), gain +5 multiplier
Golden Turd - Rare Perk - $500: You earned it
Make it Rain - Rare Perk - $99: When you Make Bank (Pass a multiple of $100), upgrade all face up $
King of Cash - Rare Perk - $99: When you flip a $ card, reactivate all other $
King of Pills - Rare Perk - $99: When you flip a mult card, reactivate all other mult cards
PIty - Rare Perk - $99: When a round begins, gain mult for each common perk. (currently )
Hard Copy - Rare Perk - $99: When you flip up all $ cards, create a duplicate with double sell value (if there's space)
Circle Back - Rare Perk - $99: When you sell another perk for the first time in a round, make a copy of it.
401K - Rare Perk - $99: When you flip all mult, double the sell value of ALL your perks.
Email - Rare Perk - $99: When a round begins, gain +5 mult for each attached perk. (currently ))
Loop In - Rare Perk - $99: At the start of a round, gain +1 mult for each reroll in the last shop. (currently )
Vertical Distribution - Rare Perk - $99: When you complete a column, upgrade Mult cards in it
Simplicity - Rare Perk - $99: At the start of a round, gain +2 mult for each empty perk slot. (currently )
Auto Feedback - Rare Perk - $99: When you Automate (flip a card without clicking on it) upgrade it
Source
Changelog.gg summarizes and formats this update. How we read updates.
