v1.08 - 17 March (Happy St. Paddy's Day!) MENUS: Added a beautiful dotted border on the menu that switches colours back and forth! Tiny details like these add so much extra ~pizzaz~ and life to the game.
Full notes
Full Mr. Goofer’s Mini Game Arcade Party! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions2 changes0 removals
UI and audio
Compatibility
fixedMENUS: Added a beautiful dotted border on the menu that switches colours back and forth! Tiny details like these add so much extra ~pizzaz~ and life to the game. - Made some of the "MASTER" achievements less tedious to achieve - Icebreaker: SUPER COOL new music!!!!! - The Painful Platformer: fixed the door sound effect not playing when advancing to the next level - Expert Exam: added a short delay before each option appears whenever you advance to the next question so that each option can be selected and shuffled without error
changedOkay, so here’s the deal with all of the other languages that the game was planning on supporting. Luckily I do know English (obviously), and also Swedish. But with all these 12 other languages (German, Dutch, Polish, Russian, Italian, French, Spanish, Portuguese, Simplified/Traditional Chinese, Japanese, Korean, etc etc...) This past week I was calculating how much each translation would cost, and it comes out to an estimate of like $200 per language? Not that my game is too text heavy to begin with. Now, I spent way too much money on this project and I am broke enough as it is. And unless there’s a website where people can translate your game for free, I don't see any of these languages being available in the game anytime soon. UNTIL the other day when I had the idea that I could potentially just auto-translate the game with Google? And I can just put a warning on the screen saying that the translation was done by computer, so it’s not going to be 100% accurate (especially with CJK). Listen I know this method is cheap, but hey it’s better than nothing, right?
changedALSO- the game is currently 20% off for the Steam Spring Sale! The game's official manual, soundtrack, and Linux version are all still coming soon! After Version 1.10, I will be taking a break from updates for a while.
Mr. Goofer’s Mini Game Arcade Party! changes
fixedMENUS: Added a beautiful dotted border on the menu that switches colours back and forth! Tiny details like these add so much extra ~pizzaz~ and life to the game. - Made some of the "MASTER" achievements less tedious to achieve - Icebreaker: SUPER COOL new music!!!!! - The Painful Platformer: fixed the door sound effect not playing when advancing to the next level - Expert Exam: added a short delay before each option appears whenever you advance to the next question so that each option can be selected and shuffled without error
changedOkay, so here’s the deal with all of the other languages that the game was planning on supporting. Luckily I do know English (obviously), and also Swedish. But with all these 12 other languages (German, Dutch, Polish, Russian, Italian, French, Spanish, Portuguese, Simplified/Traditional Chinese, Japanese, Korean, etc etc...) This past week I was calculating how much each translation would cost, and it comes out to an estimate of like $200 per language? Not that my game is too text heavy to begin with. Now, I spent way too much money on this project and I am broke enough as it is. And unless there’s a website where people can translate your game for free, I don't see any of these languages being available in the game anytime soon. UNTIL the other day when I had the idea that I could potentially just auto-translate the game with Google? And I can just put a warning on the screen saying that the translation was done by computer, so it’s not going to be 100% accurate (especially with CJK). Listen I know this method is cheap, but hey it’s better than nothing, right?
changedALSO- the game is currently 20% off for the Steam Spring Sale! The game's official manual, soundtrack, and Linux version are all still coming soon! After Version 1.10, I will be taking a break from updates for a while.
v1.08 - 17 March (Happy St. Paddy's Day!)
AddedMENUSAdded a beautiful dotted border on the menu that switches colours back and forth! Tiny details like these add so much extra ~pizzaz~ and life to the game. - Made some of the "MASTER" achievements less tedious to achieve - Icebreaker: SUPER COOL new music!!!!! - The Painful Platformer: fixed the door sound effect not playing when advancing to the next level - Expert Exam: added a short delay before each option appears whenever you advance to the next question so that each option can be selected and shuffled without error
Okay, so here’s the deal with all of the other languages that the game was planning on supporting. Luckily I do know English (obviously), and also Swedish. But with all these 12 other languages (German, Dutch, Polish, Russian, Italian, French, Spanish, Portuguese, Simplified/Traditional Chinese, Japanese, Korean, etc etc...) This past week I was calculating how much each translation would cost, and it comes out to an estimate of like $200 per language? Not that my game is too text heavy to begin with. Now, I spent way too much money on this project and I am broke enough as it is. And unless there’s a website where people can translate your game for free, I don't see any of these languages being available in the game anytime soon. UNTIL the other day when I had the idea that I could potentially just auto-translate the game with Google? And I can just put a warning on the screen saying that the translation was done by computer, so it’s not going to be 100% accurate (especially with CJK). Listen I know this method is cheap, but hey it’s better than nothing, right?
ALSO- the game is currently 20% off for the Steam Spring Sale! The game's official manual, soundtrack, and Linux version are all still coming soon! After Version 1.10, I will be taking a break from updates for a while.