Full notes
Full Mr. Goofer’s Mini Game Arcade Party! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Compatibility
Mr. Goofer’s Mini Game Arcade Party! changes
v1.05 (16 February)
DUE TO POPULAR DEMAND... instead of unlocking each minigame one by one, now you unlock TWO AT A TIME! So now, the game is less linear and you have the freedom to choose which of the two newly unlocked games that you want to play first.
And if that other minigame is too hard or you don't want to reach its goal, you can just skip it and come back to it later. (But in order to actually unlock the finale and beat the whole entire game, you still need to reach all of the 24 minigame goals, of course.)
[Personally I prefer doing all of the games back-to-back, since otherwise the game goes by rather quickly and you could kinda skip through the whole thing, but I suppose the customer/player is always right... so there you go!] - ALSO DUE TO POPULAR DEMAND: In the update previously, I lowered the goal point-requirement thresholds a bit so that each minigame is less long/fatiguing to complete, but some people have been saying that they're still too high... so now I just lowered them even more— AGAIN.
Some examples: Reaching the goal for "Whack-A-Gopher" should take you no more than 1 minute now. "Odd Hue Out"? Now that one takes half as long to complete, with a 50 pt. goal instead of 100. So now they're not as "stretched out". I suppose people really like their minigames to be rather "mini"...
Added TWO BRAND NEW LEVELS to "A Gridlock Maze"! These new (optional) levels are larger, and need to be completed in order to get the master medal. I also adjusted the speed of dash mode, it's a bit slower to allow for more precise turns within the maze.
- Goofball Pinballsome people thought this game was WAY too hard, so I adjusted the gravity/physics of the pinball, now it moves around a lot more and goes a bit crazy. The physics system that the pinball uses is a bit hard to perfect, since there's a lot of tweaking and fine-tuning variables involved, but I tried the best I could to fix it up.
Smarty Sort: one person said that sometimes the game wasn't registering whenever they click on a Smarty in order to drag it (?), especially when the Smartys start to move really quickly - so now, the Smartys move a bit slower whenever you're hovering over them with your mouse. So you should definitely be able to click 'em!
‘Icebreaker’: the snowball in the cube crush section now bounces around a lot more/is a bit faster
'Disco At Dusk' should be playable no matter what now, no more "oops, file error!". The game should also be working fine on Steam Deck, although I have to test it out to make sure (which is kinda hard for me because I don't have a Steam Deck (yet).
Downer Diver, When Pigs Can Fly: now these up-n'-down games only have 4 lives instead of 5, since people said that they were way too easy.
By default, the "ENABLE FILTER" option is now off. This is just in case a player's device cannot handle the maths behind the VHS/CRT shader graphics.
- Expert Examadded four new questions!
Trivial Timed Tasks: the toys in the "Gift Grabber" claw machine move around more wacky (wackily?) now! The flies in "Insect Issue" are also slower and give you less of a headache when they're buzzing around.
By the way.. thanks to all of those who have reviewed the game and written posts/articles and stuff about it! I really appreciate the positive reviews. :) Now, I do realize that less-than-positive reviews are inevitable... but whenever I hear any kind of criticism towards the game, I immediately go back and try my best to fix it. So not only does the game get better, the bad review also then becomes obsolete! It's a win-win.
Especially for my first game though at 19yo, I think I did a pretty good job. I mean, look at one of the best filmmakers of all time, Stanley Kubrick: his first movie only has a 5.3/10 review on IMDb... then his later works were literal masterpieces and he became the G.O.A.T. director! Point is... I learned a lot making this game, and it's getting better all the time. And I will try to make any potential future projects of mine a lot better. Anyways, thanks for reading this update and listening to my ramblings!
Linux support and the Soundtrack release will be coming up next!
Source
Changelog.gg summarizes and formats this update. How we read updates.
