Full notes
Full Moving Day: Make It Home update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Performance
Moving Day: Make It Home changes
Hi Everyone, This update focuses on making rooms, items, and challenges feel more natural and less random. Rooms and Items
Rooms now generate more logical item combinations.
Reduced edge cases where items overlap or don’t really fit the space.
Fixed duplicate or conflicting items (like extra monitors or mismatched furniture).
Doors and windows are now taken into account, so items are less likely to block them
Improved item sizes so things fit together better.
Added limits to some items to avoid clutter.
Challenges
Challenges now match the items you actually get.
Fixed cases where challenges could feel impossible or unclear.
Improved how items count toward completing challenges.
Other improvements
Use other client and room as first room tutorial.
Improved translations after updating the language.
Fixed various bugs with missing or behaving incorrectly items.
General improvements to stability and consistency.
I’ve put a lot of work into reducing frustrating or "random" situations.
Thanks for all the feedback, it really helps! 💛 Tom - PyroPeak Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
