Full notes
Full Move The Chains - Season 1 update
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What changed
- Gameplay
Move The Chains - Season 1 changes
I don't have an exact number of renders made right now, last I counted was 375, and I think I've done 10-ish today so far. Either way, we're roughly about 80% done with the 500 planned renders. Again, may or may not go slightly over that to close out the update cleanly. I don't think a hard cutoff would be appreciated even in this format.
We're currently at about 4 scenes. Two of which are quite long. We've paused on the third scene as there will be animations, the same will likely be true of the fourth as well. It's more to do with the if/else stuff that'll come with those scenes and the alt renders needed for them.
Total, I'm envisioning 6-ish total scenes for the update. Might put us closer to 600-700 renders, but some prep leading into the P2 is a bit necessary here.
We've got 30-ish renders actually cooked and waiting, but shouldn't take too long to cook all the renders.
As mentioned before, we'll be finishing up renders and then starting work on the animated scenes.
We're working with Simplified Chinese for the first translation as mentioned, it's being implemented, but it'll probably be the last thing finished for this update. It's not exactly a priority.
Like the last Play Sheet, there's not a whole lot to add and I'm aware it's basically a repeat of the last one. We're still just chugging away at renders. We're keeping an eye on the Suno copyright situation for music, but for now we're not super effected by it. Hopefully it's all cleaned up by the time we start looking for music again.
Source
Changelog.gg summarizes and formats this update. How we read updates.
