Full notes
Full Move or Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Tide fans, We're working on optimizations and small changes since the 2 Year Adventure Update and this weekend we pushed a patch witch a bunch of fixes. Thanks for all the reports and submissions. Even if we don't reply to each and every one of you, we're taking a look at everything. Here are the notes for Patch 9.0.2 released on the 3rd of February:
What changed
- Performance
- Gameplay
- Store
- Fixes
- Server
Move or Die changes
The last used trail is now remembered
The host will now auto-kick himself during a match if he is idle for too long
Fixed a rare crash during the "Hoops" game mode while using the "Flammable Head" consumable
When you gain Not-Coins, a new "+ Value" graphic appears above your current Not-Coins
Even further improvements to the steam item conversion system
Prevented the top bidder's username from overflowing in the Bid War screen
Improvements to trail networking
Properly removed trails when you clear a player slot in a lobby
Fixed a loophole that allowed you to exit the Not-A-Store screen without enough items activated
Fixed a silly problem where clicking on the "Bid War" would cause the following pop-up to disappear as well
Prevented the game from applying the last used character/trail if you disabled them in the Not-A-Store
Password protected servers are not disappearing anymore from the server browser As always, you can check any patches or updates on the Move or Die Website Keep being awesome ~finch
Source
Changelog.gg summarizes and formats this update. How we read updates.
