Full notes
Full Move or Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- Balance
Move or Die changes
Since the Best Value update came out we have been working hard to fix all the bugs and crashes reported by you guys. We basically pushed 4 updates within the first 24 hours of the Best Value update. Here is the complete change log so far:
Fixed various problems related to edge case scenarios where XP and items were not allocated correctly
Fixed a crash during the loading transition
Fixed crash realted to NSFW mutator
Fixed crash related to Loot Grab assets and animations
Fixed a bug that caused the ball to be un-grab-able in Hoops after a player dies while holding it
Made teleporters more obvious in the LootGrab level
Fixed a crash related to Decoys where the player didn't have enough skins for them to use
Fixed a crash related to UTF-8... freaking funky characters
Added 3 new Daily Missions
Fixed a crash with Loot Grab
Added working ceiling death tiles in Shifty Grounds with the VVVVVV mutator
Lowered gun charge time in God Gun with VVVVVV mutator
Increased platform acceleration in Vertigo with the VVVVVV mutator
Made deadly ground last longer in Shifty Grounds with Underwater mutator
Added a 1.3 seconds cooldown and lowered the boss's teleportation in Boss Fight with Teleportation mutator
Added the ability for bombs to damage the boss in Boss Fight with Bomb Drop mutator
Improved the timing in some Lily Pichu announcer lines
Better Mind Control AI logic
Removed the "rumble not working on win 10 due to drivers" string from the options screen... yay for fixed rumble!
And we are nowhere close to being done! Keep on playing, keep on finding bugs, and we'll keep fixing them! Keep being awesome! ~ Nick (Xelu)
Source
Changelog.gg summarizes and formats this update. How we read updates.
