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Steam News8 February 20242y ago

Update 2.8

Update 2.8 (Circus Trials & Level Editor BETA 2) New Level Pack "Circus Trials" -Ticket collectible to unlock the trials -3 new challenging circus themed levels; "Clown Towers", "Gloomy Gambols" and "Circuit Circus" -Al

Full notes

Full Mousey update

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What changed

0 fixes6 additions6 changes0 removals
  • Compatibility
  • Store
  • Events
  • Balance
  • Workshop
  • Gameplay
changedUpdate 2.8 (Circus Trials & Level Editor BETA 2)
addedNew Level Pack "Circus Trials" -Ticket collectible to unlock the trials -3 new challenging circus themed levels; "Clown Towers", "Gloomy Gambols" and "Circuit Circus" -All of them featuring tough loot race time trials -4 new cosmetics (Clown Nose, Glove Staff, Bowtie, True Clown) -15 hidden tokens
changedClown Enemy -A highly annoying enemy that chases you down -Hard to kill and usually gets the first hit on you -It can fly back up if knocked down from platforms -No cheese reward for destroying it, best to avoid them
changedSpider Enemy -The first smart enemy -Can jump from platform to platform -Can spawn baby spiders if damaged or sometimes when idling (also smart) -Will kick back after taking damage, can't spam attacks on it
changedChanges and fixes -New damage type, popcorn drowning (lol) -Cheat codes have been disabled entirely -Levels can now be replayed (erase level specific savedata from main menu) -Damage from water or void will be 50% of the damage you'd normally receive (previously complete immunity from damage) -Custom fire and electricity planes (in level editor) have a unique "force position reset" property which can override pepper immunity (so you don't just fall right through them, it's always enabled) -Added a toggle for depth of field post processing effect in the settings -Added master volume slider (suggested by saku & tonk (aggressively)) -Updated the water material in bathroom -Fixed an issue where double jump sometimes couldn't be performed after walking off from a platform -Medal materials are now a lot brighter (visibility was bad in level select and it was impossible to tell the medals apart) -Decreased music volume in all levels -Added footstep noises to bonus level select
changedLEVEL EDITOR BETA 2

Update 2.8 (Circus Trials & Level Editor BETA 2)

New Level Pack "Circus Trials"-Ticket collectible to unlock the trials -3 new challenging circus themed levels; "Clown Towers", "Gloomy Gambols" and "Circuit Circus" -All of them featuring tough loot race time trials -4 new cosmetics (Clown Nose, Glove Staff, Bowtie, True Clown) -15 hidden tokens

Clown Enemy -A highly annoying enemy that chases you down -Hard to kill and usually gets the first hit on you -It can fly back up if knocked down from platforms -No cheese reward for destroying it, best to avoid them

Spider Enemy -The first smart enemy -Can jump from platform to platform -Can spawn baby spiders if damaged or sometimes when idling (also smart) -Will kick back after taking damage, can't spam attacks on it

Changes and fixes -New damage type, popcorn drowning (lol) -Cheat codes have been disabled entirely -Levels can now be replayed (erase level specific savedata from main menu) -Damage from water or void will be 50% of the damage you'd normally receive (previously complete immunity from damage) -Custom fire and electricity planes (in level editor) have a unique "force position reset" property which can override pepper immunity (so you don't just fall right through them, it's always enabled) -Added a toggle for depth of field post processing effect in the settings -Added master volume slider (suggested by saku & tonk (aggressively)) -Updated the water material in bathroom -Fixed an issue where double jump sometimes couldn't be performed after walking off from a platform -Medal materials are now a lot brighter (visibility was bad in level select and it was impossible to tell the medals apart) -Decreased music volume in all levels -Added footstep noises to bonus level select

LEVEL EDITOR BETA 2

Workshop support -You can now upload your levels to the Steam Workshop (levels may take up to a minute to appear in the workshop, please be patient and don't try reuploading if you don't see the level immediately) -Add user created levels to your game by subscribing to them in Steam and refreshing the list in-game

-Auto-updating workshop maps is not yet supported

General -Object transform, custom data and many other properties can now be clicked and you can write your own precise value without having to fiddle with the + and - buttons -Levels can now have a difficulty, choose one from easy, tough, hard or mad -Add and edit custom fog (color, threshold, etc) -Custom intro cameras now have a setting for FOV and linear movement (might be broken if level was made before this update) -Editor camera FOV / orthographic size can now be changed with scrollwheel -Auto-generated level images (custom images are still supported, first image in level directory will be used for preview) -New hierarchy window, select level items easily -New skyboxes and materials -3 new songs from Circus Trials

New hotkeys -Toggle all UI with F1 -Toggle help grid with F2 -Toggle orthographic view with F3 -Snap custom cameras (intro/cutscene) to editor camera with F4 (including the FOV) -Use arrow keys to move the selected object, right shift fow vertical movement

New folders -Food -Deco -Lava (small pack of new lava themed assets)

New objects -Top text trigger (display title and a message with a set time anywhere) -Cutscene trigger (display a message with a custom camera angle) -Propeller platform (add wind forces to any direction) -End position override (overrides the position and rotation at which Mousey does his winning animation) -Lava and electric plane (like water but deals different damage)

Source

Steam News / 8 February 2024

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