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Steam News23 December 20232y ago

UPDATE 2.7 (+ Level Editor BETA)

2.7 New Year Update New level: Laser Cosmos (New Year Special) A short level taking place in space, solve puzzles while surrounded by a sky filled with fireworks. Includes 5 tokens.

Full notes

Full Mousey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions3 changes0 removals
  • Gameplay
  • Store
  • Compatibility
  • UI and audio
added2.7 New Year Update
addedNew level: Laser Cosmos (New Year Special)
changedA short level taking place in space, solve puzzles while surrounded by a sky filled with fireworks. Includes 5 tokens. Achievements and cosmetics rewarded for completion.
changedLevel Editor (BETA)
addedIntroducing a new upcoming feature; Level Editor. Create custom levels and share them with your friends. In this beta you can create and save levels locally and share the files with friends. Full workshop support is not yet implemented. Expect bugs, bad controls and general jank.
addedNew cosmetics

2.7 New Year Update

New level: Laser Cosmos (New Year Special)

A short level taking place in space, solve puzzles while surrounded by a sky filled with fireworks. Includes 5 tokens. Achievements and cosmetics rewarded for completion.

Level Editor (BETA)

Introducing a new upcoming feature; Level Editor. Create custom levels and share them with your friends. In this beta you can create and save levels locally and share the files with friends. Full workshop support is not yet implemented. Expect bugs, bad controls and general jank.

Custom levels and the editor can be accessed from the main menu.

New cosmetics

Chest / Back -Firecracker

Knife -Firework Rocket -Cork Cracker (reactive)

General changes -Cosmetics have a new "reactive" functionality, they can have effects upon striking an enemy or breakable (Items utilizing this as of now: Colby's Staff, Mallet, Cork Cracker) -New slideable tightropes (for example a slinky in Playroom) -New potato graphics setting, removes planar reflections from some levels and lowers the quality of lighting (should be a good speed boost for low-end PC's) -Updated the trigger functionality for mouse hole shortcuts (previously easily interruptable with some animations causing the entering animation to not activate) -Slightly adjusted the fog color in Level Select -Rewrote handling for impacts (for example when taking generic damage) -Added a tilting over time when in the air after generic damage -Increased the knockback of the spinning top enemy -Planar reflections tank the framerate, they now render at half the window resolution (entirely disabled on 'potato graphics') -Updated the renderer to use a deferred rendering path (may not be very performant on older hardware, 'potato graphics' swaps this back to the normal forward renderer)

Fixes -Fixed a softlock when taking generic damage and falling to void afterwards (falling forever -> auto reload if falling for a long period of time) -Fixed a naming mistake on Jack-O headwear description (Level Pack 1 -> Halloween Pack) -Fixed an oversight where HP pickup sound didnt always play -Fixed an oversight where cheese isn't always collected by doing a spin attack -Adjusted ledge grab detection to prevent "stuck spots"

Thanks for playing Mousey and Happy New Year! :)

Source

Steam News / 23 December 2023

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