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Steam News20 October 20232y ago

2.5 GUI Overhaul & Patch Notes

GUI overhaul Slight changes to border sizes on various UI elements (made thinner for more consistency) New opening and closing animations for pause menu (including settings menu) New sound effects to fit pause menu anim

Full notes

Full Mousey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix12 additions5 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
changedSlight changes to border sizes on various UI elements (made thinner for more consistency)
addedNew opening and closing animations for pause menu (including settings menu)
addedNew sound effects to fit pause menu animations
addedNew inventory menu Can be accessed through the pause menu Shows progress on each level including TWEP-coins and tokens Removed TWEP-coin and donut token counter from the level select chalkboard
addedAdded smooth scaling animation to the currently selected menu item
changedChanged the appearance of the black bars for a more stylized look (full black -> slightly transparent with yellow border)
time after which input is enabled when entering the main menu (2s1stime after which input is enabled when entering the main menu ( decreased, nerfduration of the pepper powerup (10s15sduration of the pepper powerup ( increased, buff

GUI overhaul

  • Slight changes to border sizes on various UI elements (made thinner for more consistency)

  • New opening and closing animations for pause menu (including settings menu)

  • New sound effects to fit pause menu animations

  • New inventory menu

    • Can be accessed through the pause menu

    • Shows progress on each level including TWEP-coins and tokens

    • Removed TWEP-coin and donut token counter from the level select chalkboard

  • Added smooth scaling animation to the currently selected menu item

  • Changed the appearance of the black bars for a more stylized look (full black -> slightly transparent with yellow border)

  • Changed the way skipping text cutscenes works (click accept -> hold accept (new skip wheel))

  • Made the main menu texts slightly tilted for a more goofy appearance

  • Added a scaling animation to the loot race panel when it starts

Other

  • New archeologist comestics (belt and hat)

  • Position resets (after void/water damage) now also remember the last sharp point that was stood on (previously only "last grounded position")

  • New animations in the loading screen duct

  • Mousey gets buff when using a pepper (visual only)

  • Decreased the time after which input is enabled when entering the main menu (2s -> 1s)

  • Added a cheese box to kitchen

  • Minor edits to Mousey's model

  • Increased the duration of the pepper powerup (10s -> 15s)

  • Adjusted key position in Nakke's Retreat

  • Added an extra wall behind fridge in Nakke's Retreat due to the camera clipping through it sometimes

  • Relocated the key in Night Drive

  • Added the levels of Level Pack 1 to cheese toolz

  • Fixed spark particle system collision errors in Kitchen

Source

Steam News / 20 October 2023

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