Full notes
Full Mousey update
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What changed
- UI and audio
- Gameplay
- Balance
GUI overhaul
Slight changes to border sizes on various UI elements (made thinner for more consistency)
New opening and closing animations for pause menu (including settings menu)
New sound effects to fit pause menu animations
New inventory menu
Can be accessed through the pause menu
Shows progress on each level including TWEP-coins and tokens
Removed TWEP-coin and donut token counter from the level select chalkboard
Added smooth scaling animation to the currently selected menu item
Changed the appearance of the black bars for a more stylized look (full black -> slightly transparent with yellow border)
Changed the way skipping text cutscenes works (click accept -> hold accept (new skip wheel))
Made the main menu texts slightly tilted for a more goofy appearance
Added a scaling animation to the loot race panel when it starts
Other
New archeologist comestics (belt and hat)
Position resets (after void/water damage) now also remember the last sharp point that was stood on (previously only "last grounded position")
New animations in the loading screen duct
Mousey gets buff when using a pepper (visual only)
Decreased the time after which input is enabled when entering the main menu (2s -> 1s)
Added a cheese box to kitchen
Minor edits to Mousey's model
Increased the duration of the pepper powerup (10s -> 15s)
Adjusted key position in Nakke's Retreat
Added an extra wall behind fridge in Nakke's Retreat due to the camera clipping through it sometimes
Relocated the key in Night Drive
Added the levels of Level Pack 1 to cheese toolz
Fixed spark particle system collision errors in Kitchen
Source
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