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Steam News1 October 20169y ago

Vive Controller Support Now Available!

We are proud to present the latest evolution of Mount Wingsuit, the option to fly using your Vive controllers. We have worked hard to make the control scheme both flexible and intuitive.

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Full Mount Wingsuit update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedWe are proud to present the latest evolution of Mount Wingsuit, the option to fly using your Vive controllers. We have worked hard to make the control scheme both flexible and intuitive. Simply stand or sit in the way you feel appropriate, and wave your arms around to fly. In order to support the entire myriad of proposed flying positions, we have kept the system fully customizable, so if you feel like flying off a massage table or in the foetal position, have a go at the pageful of sliders in the Options menu. The game was already difficult enough, so it has been an interesting experience to learn flying in this way. You should not lose sight of the fact that this is a game in which progress is made during tens of hours of play, not the minutes common in VR games today. Therefore, you should seek out as relaxed a flying position as possible. You can find more details in the new manual: http://steamcommunity.com/sharedfiles/filedetails/?id=772921383 While we support standing play, the game is not and probably never will be a full room scale title. The fact that the game was designed from the ground up to use gamepad input and since room scale would only be relevant before launch, we have concluded that the effort would be entirely disproportionate to the benefit at this time. We would like to take this opportunity to thank those of you who participated in the Beta programme. Your input has been invaluable, and has led to fundamental changes in our approach to the input model. Happy flying!

We are proud to present the latest evolution of Mount Wingsuit, the option to fly using your Vive controllers. We have worked hard to make the control scheme both flexible and intuitive. Simply stand or sit in the way you feel appropriate, and wave your arms around to fly. In order to support the entire myriad of proposed flying positions, we have kept the system fully customizable, so if you feel like flying off a massage table or in the foetal position, have a go at the pageful of sliders in the Options menu. The game was already difficult enough, so it has been an interesting experience to learn flying in this way. You should not lose sight of the fact that this is a game in which progress is made during tens of hours of play, not the minutes common in VR games today. Therefore, you should seek out as relaxed a flying position as possible. You can find more details in the new manual: http://steamcommunity.com/sharedfiles/filedetails/?id=772921383 While we support standing play, the game is not and probably never will be a full room scale title. The fact that the game was designed from the ground up to use gamepad input and since room scale would only be relevant before launch, we have concluded that the effort would be entirely disproportionate to the benefit at this time. We would like to take this opportunity to thank those of you who participated in the Beta programme. Your input has been invaluable, and has led to fundamental changes in our approach to the input model. Happy flying!

Source

Steam News / 1 October 2016

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