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Steam News16 December 20256mo ago

Patch Notes - WS v1.0.7 / BL v1.3.11

Greetings Warriors of Calradia! A new patch is here, and it comes with naval storyline audio improvements and additions, the ability to report stuck cases, and further bug and crash fixes.

In this update2

Full notes

Full Mount & Blade II: Bannerlord update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes2 additions7 changes0 removals
  • Performance
  • UI and audio
  • Gameplay
  • Fixes
addedA new patch is here, and it comes with naval storyline audio improvements and additions, the ability to report stuck cases, and further bug and crash fixes.
changedPlease note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files.
addedWar Sails v1.0.7Added new voice lines for the naval storyline: Implemented new voice-overs for the alley fight. Added new Gunnar’s voice lines and default one-liners for Bjolgur and Lahar in “Capture the imperial merchant Crusas” quest.
changedWar Sails v1.0.7Improved voiceover pipeline so dialogue can be heard more clearly in loud situations.
changedWar Sails v1.0.7Improved Ragdoll performance.
fixedWar Sails v1.0.7Fixed a bug that caused the player to become stuck at sea when returning to Ostican after completing the “Free the Sea Hounds’ Captives” quest while Ostican was under siege.

Greetings Warriors of Calradia!

A new patch is here, and it comes with naval storyline audio improvements and additions, the ability to report stuck cases, and further bug and crash fixes.

Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files.

Please also note that Console hotfixes arrive with a delay, as their release processes take a bit more time. Releasing to PC without waiting on this process allows us to gather data and feedback more quickly - benefiting all platforms.

War Sails v1.0.7

The following changes are specific to the War Sails expansion and are not part of the base game.

Changes

  • Added new voice lines for the naval storyline:

    • Implemented new voice-overs for the alley fight.

    • Added new Gunnar’s voice lines and default one-liners for Bjolgur and Lahar in “Capture the imperial merchant Crusas” quest.

  • Improved voiceover pipeline so dialogue can be heard more clearly in loud situations.

  • Improved Ragdoll performance.

Fixes

  • Fixed a bug that caused the player to become stuck at sea when returning to Ostican after completing the “Free the Sea Hounds’ Captives” quest while Ostican was under siege.

  • Fixed a bug that caused naval reinforcements to spawn in inaccessible positions due to ship movement, which could trap agents and prevent battles from ending.

Crashes

  • Fixed a crash that occurred when exiting the “Free the Sea Hounds’ Captives” quest mission after the boss fight with Purig.

  • Fixed a crash that occurred if Gunnar dies during the boss fight with Purig.

  • Fixed a crash that occurred when opening the fleet management menu via map shortcuts.

  • Fixed a crash that occurred in the campaign map due to fisher parties.

  • Fixed a crash that occurred when accepting the “Smugglers” quest from a lord who was currently at sea.

Bannerlord v1.3.11

The following changes are part of the base game and apply to the War Sails expansion as well.

Changes

  • Improved the crash uploader to allow players to report cases where they become stuck in missions or quest progression (situations that previously couldn’t generate a report).

  • Localisation improvements for German.

Fixes

  • Fixed the bug that caused double conversation when a townsfolk is escorting the player to another NPC.

Crashes

  • Fixed a crash that occurred on the campaign map when a noble AI party attempted to defend a settlement after the attacking party had already been destroyed.

  • Fixed a crash that occurred when the besieging leader’s party had no healthy troops during a siege state change (such as being attacked by a friendly force or a sally-out).

  • Fixed a crash that occurred when forming an army.

Source

Steam News / 16 December 2025

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