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Full Mount & Blade II: Bannerlord update
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Repeated intro
Greetings Warriors of Calradia!
What changed
- Gameplay
- Maps
In this War Sails developer blog, we’re turning our prow toward the untamed North to introduce the Nords. We will trace their backstory, culture, and highlight what defines the kingdom — covering architecture, equipment, troops, and more. Stick until the end to get a glimpse at the pirates that will prey on Calradia’s waters. As always, please note that some details may still change as we get closer to the release.
Join us in watching the new trailer showcasing the Nords!
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The Nords
In Calradia’s far-northern reaches, long before a single crown united the Nordvyg, each settled fjord kept to its own — relying on the sea for survival. The local chieftains had their longships sail south bearing walrus ivory, whale oil, and fish to sell – then return to the fjords laden with plunder and captives.
Until recently, southerners could take comfort that the half-dozen so-called "kings" of the Nordvyg each controlled little more than a shrine or slave market surrounded by a wooden palisade. A generation ago, however, Volbjorn the Hungry returned from a decade in the empire's Vaegar Guard with great riches. He used this wealth to bend the northland to his will, forcing its chieftains through blood and bribery to pledge themselves as his jarls.
Today, his son rules, and though the bonds holding this new realm together are weak, they may be strengthened by turning their vassals' attentions to conquest. Volbjorn’s son, Halthdar the Golden of clan Throsniring, now rules from Thronderlag. He is a seasoned warrior who would otherwise be beloved by all who followed him into battle and feasted alongside him, but he is a king in a land still unhappy to be a kingdom. Many blame him for his father’s sins and would gladly return to the old days when they answered to no one.
Steam post image Halthdar “the Golden” Throsniring In-Engine Cinematic
Nord Homelands
On the map, Nord lands run from the Jumne River in the east across Nordvyg to the isle of Beinland in the west, with four towns — Hargard, Thronderlag, Gretysfjord, and Hvalvik. Hargard, for example, stands on a rocky bank of the Jumne River, founded by Nordic tribes from the western fjords several generations ago. Today, it serves as the meeting place of Nords, Vanni, and Sturgians, all harvesting the wealth of the river valley to sell to the peoples of the south.
Steam post image Hargard Town
Here and throughout the North, life follows the old ways — longhouses serve as home and council hall, shipwrights turn pine and oak into longships, and each clan keeps its own sagas. Across the land, the Nordvyg is built of timber and turf, with mossy thatch, curved roofs, and dragon-headed beams. The walls of Nord towns and castles follow the lay of the hills, their lines bending with the land. Timber or stone towers rise above sturdy palisades, the logs set atop foundations of solid stone.
Nord Gatehouse Levels Concept Art
Past the palisades, the tavern greets friend and stranger alike — nets on the beams, a hearth at its heart, and long tables carved with the marks of many feasts. Higher still rises the keep, where the jarl’s high seat faces the hall, and chambers lie just beyond a screen of wood and wicker.
Steam post image Nord Tavern and Keep
Yet beyond these halls lies the true breadth of the Nord realm — the northern frontier, where the land itself shapes every path and battlefield. Along the coasts, rugged
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