In this update15
Full notes
Full Mount & Blade II: Bannerlord update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Maps
- Fixes
- Compatibility
Beta v1.0.2
Singleplayer
Crashes
Fixed a crash that occurred when ending a conversation.
Fixed a crash that occurred when a player encountered a party that was very close to a settlement's gate.
Fixed a crash that occurred if the main hero became a prisoner while a clan member was solving an issue.
Fixed a crash that occurred on the encyclopedia screen due to a GPU memory-related issue.
Fixed a crash that occurred when an agent was killed while it was switching weapons.
Fixed a crash that occurred during the lord's keep battle when troops spawned in.
Fixed a crash that occurred during the AI opponent’s turn in Tablut.
Localisation
Fixed minor text and translation-related bugs.
Art
Added a new town scene (Sanala).
Animations
Improved conversation animations with lords and notables. That includes male and female poses, more alternatives for different moods and improved face animations.
Improved lip synchronization face shapes, resulting in a better match between voice and face animations.
Campaign Map
Fixed a bug that prevented some settlements from being accessible with the gamepad.
UI
Fixed a bug that caused the marriage offer notification to disappear.
Fixed a bug that caused the scoreboard to stay visible even when no longer relevant.
Fixed a bug that caused B/Circle buttons to not work consistently in game menus after sneaking inside towns.
Fixed a bug that caused LB/L1 and RB/R1 keys to switch tabs in the clan screen while the "create a party" popup was open.
Fixed a bug that caused the gameplay to not stop when losing game focus during the loading screen.
Battles and Sieges
Fixed a bug that prevented the lances with newly added banners from being couchable.
Fixed a bug that caused the equipment control view to not come up during a lords hall fight.
Fixed a bug that caused the menu text to be wrong when a player got attacked while raiding a village.
Armies
Fixed a bug that allowed for infinite influence to be gained by donating troops to companion parties located in the player’s army.
Kingdoms and Diplomacy
Adjusted the war desire calculations of factions to better match the expected war durations, preventing rapidly making peace after a war was declared.
Quests & Issues
Fixed a bug that caused the Family Feud quest dialogue to be stuck in a loop.
Fixed a bug that prevented the completed main storyline quests from being displayed in the quest log.
Other
Fixed a bug that caused Vlandian Vanguard troops to spawn without shields.
Assigned appropriate names to battle terrains used in Custom Battle.
Multiplayer
Crashes
Fixed a server crash that occurred when an agent passed the boundaries of the map.
Other - Miscellaneous
Dedicated Custom Server Helper Changes
Made the helper module a “MultiplayerOptional” module to allow servers and clients to enable it freely without hindering the ability to join servers.
Added the ability to re-download existing maps.
Added a warning marker to easily see which existing scenes may not be compatible with their server counterpart.
The helper module now opens the “Download Panel” menu automatically if the scene compatibility check fails for a helper module-enabled server.
Strengthened and modified the helper web panel authentication to invalidate existing credentials when the AdminPassword is changed.
Added client-side checks that prevent players from joining servers for which
Source
Changelog.gg summarizes and formats this update. How we read updates.
