In this update8
Full notes
Full Mount & Blade II: Bannerlord update
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What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Store
- Performance
e1.7.2
Latest Changes:
Multiplayer
Fixes
Ayzar Stronghold
Moved flag B closer to the attacker siege tower and added some barricades around it
Removed the ladder from the former flag B site
Added a new gate in front of flags E and F
Reduced some gate and barricade hitpoints
Moved the battering ram closer to the main gate
Adjusted one of the attacker ballistae that allowed users to hide behind a wooden ramp
Adjusted a few spawn positions
Baraveneos (winter version)
Fixed torches
Echerion
Fixed a sound issue with some soil areas playing stone sounds
Xauna
Fixed a barrier that allowed players to jump on the roof next to flag B
Fixed a sound issue with some soil areas playing stone sounds
Changes
Added Battle game mode:
Single-life game mode that can host up to 120 players.
Completely destroy the enemy team or break their morale by holding flags to win the round.
At the start of each round, players can pick a class to spawn with. Stronger classes require more gold which can be gained from assists, kills and surviving the round. Killing stronger enemies grants more gold.
Added 7 new scenes:
Cypegos Blockade (Battle)
Osrac Insurrection (Battle)
Skolder Hideout (Battle)
Pendaric (Captain)
Zendyar (Skirmish)
Urikskalaar (Skirmish)
Sharis (Skirmish)
General Changes
Horse damage score is now valued at 35% instead of 50%
Team damage score is now valued at -150% instead of -200%
Fixed many beard and hair coverage issues with helmets
Increased the variety of armours for all captain mode troops
Added 4 new Battania body armours
Added 2 new Empire body armours
Added 4 new Empire shoulder pieces
Added 1 new Aserai body armour
Increased aiming time for ranged weapons
Increased the missile speed of throwing spears
Troops in captain mode will now automatically follow their captain if their captain has left the formation behind or if their movement command is too far away
Increased the cost of all archer classes in Team Deathmatch and Siege game modes
Decreased short/recurve/composite bow damage
Increased longbow accuracy
Increased Aserai Skirmisher cost from 120 to 130 in Skirmish game mode
Increased Throwing Spear damage
Reduced impact of Melee Expert and other similar perks
Removed extra armour from Mace Specialist perks
Introduced many new weapon perks or variations
Buffed or changed many Improved Armor perks and introduced new variants like Padded Armor, Berserker Skin and more
Normalised damages between different maces
Reduced the damage of many maces
many changes to swords, axes and two-handed weapons
Fixed a bug that prevented some axes from dealing extra damage to shields
Made armour values of classes of the same type across different factions more comparable to each other
Modding
Fixed a crash related to custom assets and GPU calculations.
Previous Beta Hotfixes:
19/04/22
Singleplayer
Crashes
Fixed a crash that occurred when starting a battle in the Disrupt Supply Lines quest.
Fixed a crash that occurred when caravans treated the same items with different modifiers incorrectly.
Fixed a crash that occurred during Galter's execution scene.
Fixed a crash that occurred after capturing a settlement due to a duplicated main hero.
Fixed a crash that occurred while loading some older save files.
Fixed a crash that occurred in tournaments due to the cheering of the audience.
Source
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