In this update6
Full notes
Full Mount & Blade II: Bannerlord update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Performance
- Gameplay
- Maps
- UI and audio
e1.7.0
NOTICE:
Please be aware that in order for save files to be compatible with e1.7.1 and any later updates, you should first load your save file in the e1.7.0 version of the game and save it before updating to e1.7.1 or any later versions.
e1.7.0 is currently the live version of the game and we strongly advise that you take this opportunity to update any save files that you would like to continue playing in the future before updating to e1.7.1.
If you are playing the game on Steam, you will be able to access e1.7.0 at your own convenience by right clicking the game in your Steam Library > Properties… > Betas > Select e1.7.0 from the drop down list.
If you play the game through anywhere other than Steam then unfortunately you will be unable to load older saves in future versions and must take action now to preserve your save files.
Previous Beta Hotfixes:
Initial Beta Changelog:
Singleplayer
Crashes
Fixed a crash that occurred when a dead agent's missile killed another agent.
Fixed a crash that occurred after interacting with an object just before the hideout boss fight cinematic.
Fixed a crash that occurred upon death during a battle.
Fixed a crash that occurred on the campaign map due to a path optimisation bug.
Fixed a crash that occurred when exchanging prisoners in towns.
Fixed a crash that occurred after finishing the "Destroy Raiders" quest.
Fixed a crash that occurred when attempting to grant peerage to a companion while having no suitable fiefs to grant.
Fixed a crash that occurred when exiting scenes.
Fixed a crash that occurred when attempting to forfeit a board game.
Fixed a crash that occurred when interacting with a disbanding party.
Fixed a crash that occurred when attempting to use the transfer all command in the Inventory or Party screen while interacting with the transfer slider or while dragging an item.
Fixed a crash that occurred when changing languages during the "Rival Gang Moving In" quest fight.
Performance
Improved the performance of morale computations.
Improved the performance of the Character Creation, Inventory screen and Scoreboard.
Improved the random number generator and its performance.
Reworked the transfer operations in siege to work in sequence over several ticks instead of all at once to prevent spikes when the AI needs to do major changes in formations.
Optimised the code behind campaign behaviour to improve general game performance.
Optimised the code in relation to siege machines, formations and formation AI.
Optimised the code and fixed spikes in relation to the recruitment of lord parties.
Optimised the code and fixed spikes in relation to declarations of war.
Optimised the code in relation to mobile party and settlement cached variables.
Optimised the code in relation to the settlement visitation score calculations of all parties.
Fixed a memory leak that occurred when loading a save file with the player character in a faction.
Save & Load
Fixed a bug that prevented companions from spawning in settlements after loading a save.
Map info bar extended state is now tracked in the game save data.
Localisation
Added the following game localisations:
Español (Latin American), Français, Italiano, 日本語 , 한국어, Polskie, Pусский, and Português-Brasil.
You can select from these languages within the game options.
We're still working on the Deutsch localisation which will follow in
Source
Changelog.gg summarizes and formats this update. How we read updates.
