In this update10
Full notes
Full Mount & Blade II: Bannerlord update
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What changed
- Performance
- Gameplay
- Maps
- UI and audio
- Fixes
Beta e1.7.0
Singleplayer
Crashes
Fixed a crash that occurred due to the morale interaction system when the last shot missile of a dead agent killed a target.
Fixed a crash that occurred when the player interacted with objects just before the boss fight cinematic in hideouts.
Fixed a crash that occurred when the player died during a battle.
Fixed a crash that occurred on the campaign map due to a path optimization bug.
Fixed a crash that occurred when exchanging prisoners in towns.
Fixed a crash that occurred after finishing the Destroy Raiders quest.
Fixed a crash that occurred when talking to a companion to promote them to a noble while having no suitable fiefs to grant.
Fixed a crash that occurred after closing any scene.
Fixed a crash that occurred when the player wanted to forfeit a board game.
Fixed a crash that occurred when encountering a party that is disbanding.
Fixed a crash that occurred in party and inventory screens when the player "transfered all" while using the transfer slider.
Fixed a crash that occurred when the player "transfered all" while dragging an item in party and inventory screens.
Fixed a crash that occurred when changing languages during the Rival Gang Moving In quest fight.
Performance
Improved performance of morale computations.
Improved performance of the Character Creation, Inventory screen and Scoreboard.
Improved the random number generator and its performance.
Reworked the transfer operations in siege to work in sequence over several ticks instead of all at once to prevent spikes when AI needs to do major changes in formations.
Optimized the code behind campaign behaviour which will affect the general game performance.
Optimized the code in relation to siege machines, formations and formation AI.
Optimized the code and fixed spikes in relation to the recruitment of lord parties.
Optimized the code and fixed spikes in relation to the war declaration.
Optimized the code in relation to the mobile party and settlement cached variables.
Optimized the code in relation to the settlement visitation score calculations of all parties.
Fixed a memory leak that occurred when loading a save where the main character is in a faction.
Save & Load
Fixed a bug that caused companions not to spawn in settlements after loading a save.
Map info bar extended state is now tracked in game save data.
Localisation
Added the following game localizations:
French, Italian, Japanese, Korean, Russian, Polish, Brazilian Portuguese and Latin American Spanish.
You should be able to select these languages within the game options.
We're still working on the German localization which will follow in the future.
Please report any game localization issues you run into here.
Added subtitles to the campaign intro for the supported languages.
General localisation improvements.
Chinese language updates.
Art
Added two new armors: Ornate Legionary Scale Mail and Decorated Legionary Mail.
Added ballista covers to various towns and castles.
Fixed minor bugs in various scenes.
Improved some materials and textures.
Campaign Map
Fixed a bug that caused some villages to burn even though they weren't raided.
Fixed a bug that caused the snow on the campaign map to disappear for a short amount of time during winter.
Audio
Music intensity now increases slightly when the charge order is given.
Added new animation sounds for civilian scenes.
Updated ambiences in keeps and taverns.
Fixed a bug that caused tavern music to play even when music is off in the settings.
UI Changes
Added the new Mission Name Marker system.
Source
Changelog.gg summarizes and formats this update. How we read updates.
