In this update14
Full notes
Full Mount & Blade II: Bannerlord update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Security
- Balance
- Gameplay
e1.6.4
Singleplayer
Crashes
Fixed a crash that occurred during a conversation with the brother in the training field.
Fixed a crash that occurred when the “New Campaign” button was clicked.
Fixed a crash that occurred while playing the Tablut board game.
Fixed a crash that occurred due to new items being added by mods.
Fixed a crash that occurred when calculating prisoner barter values.
Fixed a crash that occurred when a child was born.
Fixes
Fixed a bug that caused troops to desert from the main party.
Fixed a bug that allowed the player to escape before the battle without sacrificing any troops if their tactics skill level was above 200.
Fixed a bug that allowed players to gift a captured settlement that was still part of an ongoing ownership vote and receive a relationship bonus as an exploit.
Multiplayer
Crashes
Fixed a number of bugs that were causing servers to crash.
Fixes
Fixed a bug that caused perk icons to be displayed incorrectly.
Fixed a bug that caused some customization items to be hidden if certain perks were selected.
Changes
Increased the cooldown time for shouts from 0.4s to 2.0s.
Added new weapons (bows, cavalry spears, two-handers, a shovel and many more).
Adjusted the perks of many classes (over 200 perk changes).
Infantry
Weapon adjustments
Buffed some underperforming one-handed weapons.
Nerfed many two-handed weapons.
Added new melee-oriented perks for heavy infantry classes as well as replaced some existing ones.
Heavy infantry classes now have better shields by default.
Increased the combat speed for most heavy infantry classes.
Decreased the combat and movement speed of shock troops (they still remain one of the fastest troop types in the game).
Cost changes
Voulgier (Vlandia) 120 -> 130.
Legionary (Empire) 160 -> 150.
Guard (Aserai) 120 -> 130.
Ulfhednar (Sturgia) 120 -> 130.
Further increased the cost of shock troops in team deathmatch and siege.
Cavalry
Couched lances will now disengage earlier on lower speeds.
Many weapon adjustments to lances.
All light cavalry now uses long spears by default. Light cavalry can now also upgrade into newly created cavalry spears.
All heavy cavalry now uses lances by default.
Slightly decreased the speed of horses.
Reduced the charge damage of all horses.
Decreased the armour values of all horse bardings.
Increased all horse hitpoints.
Cost changes
Mounted Archer 150 -> 250 (only in team deathmatch and siege).
Ranged
Reduced the archers turning speed penalty while aiming.
Made weapon switching after releasing missiles faster.
Reworked the default bows of each class.
Changed the characteristics of nearly every bow and crossbow.
Reworked bow and quiver visuals of all items. Each arrow type now has their own “strong arrow” variation.
Added many new bows as perks. Perk bows now offer similar damage but other advantages like draw speed, range and accuracy.
Increased damage of throwing weapons (throwing axes received an extra buff).
Aserai Skirmishers now use Jereeds by default.
Cost changes
Wildling 120 -> 130.
Aserai Veteran 160 -> 150.
Check the forum thread for more details.
Both
Crashes
Fixed a crash that occurred when trying to play the game while not being logged into GOG.
Fixes
Fixed a bug that caused the launcher to continue to run when closed from the taskbar.
e1.6.5 Beta
Singleplayer
Crashes
Fixed a crash that occurred due to new items being added by mods. (Also in e1.6.4 hotfix.)
Fixed a crash that
Source
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