In this update14
Full notes
Full Mount & Blade II: Bannerlord update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Compatibility
- UI and audio
- Gameplay
- Maps
e1.6.3
Latest Changes:
Singleplayer
Crashes
Fixed a crash that occurred when inflicting more damage than the upper limit.
Fixed a crash that occurred when the player tried to assign a party role to a governor.
Fixed a crash that occurred when the player tried to change the main party’s leader by dismissing all troops and then dropping a troop on the first index.
Fixed a crash that occurred when making peace with minor factions.
Fixed a crash that occurred after a hero was marked as dead in a map event and was at the same time meant to die due to old age.
Fixed a crash that occurred when playing the game in non-English languages.
Fixed a crash that occurred on the save/load screen due to modded saves.
Fixes
Fixed a bug that caused mercenary clans to leave kingdoms.
Fixed a bug that allowed for peace decisions to be proposed to enemy kingdoms in the main storyline.
Fixed a bug that caused influence to be awarded when dismissing troops.
Fixed a bug that prevented the party wage limit from being changeable when the heir became the main character.
Previous Beta Hotfixes:
28/09/21
Singleplayer
Crashes
Fixed a crash that occurred while previewing 'Steel Round Shield' (and other items that don't have a banner displayed on them).
Initial Beta Changelog:
Singleplayer
Crashes
Fixed a crash that occurred after creating a random clan with a console command.
Fixed a crash that occurred during tournaments.
Fixed a crash that occurred when a conspiracy caravan party entered a settlement.
Fixed a crash that occurred when a disbanding party entered a settlement.
Fixed a crash that occurred when determining deserted troops for oversized parties.
Fixed a crash that occurred when a player killed an agent in civilian missions.
Fixed a crash that occurred when the "Revenue Farming" quest was cancelled while the quest-related menu was open.
Fixed a crash that occurred due to party influence cost calculations.
Fixed a crash that occurred while handling pending kingdom decisions.
Performance
Campaign memory optimisations.
Campaign behavior event optimisation.
Optimisations to the field getter functions in CharacterObject class.
Memory usage improvements in custom battle.
Minor UI-related improvements in memory usage.
Save & Load
Fixed a bug that caused the game version to be different between clicking "Continue Campaign" and loading the save manually.
Localisation
Russian and Polish language localisation improvements.
Other general localisation improvements.
Chinese language updates.
Turkish language updates.
Minor text updates and fixes.
Fixed localisation issues of "Village Needs Draught Animals" quest journal logs.
Art
Added an ornate battle crown for Aserai lords.
Fixed a bug that caused the campaign character's head to have a white contour.
Fixed a bug that caused some NPC faces to be black when viewed from distance.
Minor fixes to some Khuzait, Empire, and Sturgia castle scenes.
Minor fixes to some Vlandia, Khuzait, and Sturgia town scenes.
Sound improvements to some Empire castle scenes.
Animations
Fixed a bug related to the melee trainer walking animation.
Fixed a bug that prevented battle animations from being played for events on the campaign map.
Fixed a bug that caused all agents to play the same animation during a conversation.
UI Changes
Improved the receive/pay tribute visuals in the kingdom diplomacy tab.
Moved the initial banner selection and clan naming to
Source
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