In this update11
Full notes
Full Mount & Blade II: Bannerlord update
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What changed
- Performance
- Fixes
- UI and audio
- Gameplay
- Maps
- Balance
Beta e1.6.3
Singleplayer
Crashes
Fixed a crash that occurred after creating a random clan with a console command.
Fixed a crash that occurred during tournaments.
Fixed a crash that occurred when a conspiracy caravan party entered a settlement.
Fixed a crash that occurred when a disbanding party entered a settlement.
Fixed a crash that occurred when determining deserted troops for oversized parties.
Fixed a crash that occurred when a player killed an agent in civilian missions.
Fixed a crash that occurred when the Revenue Farming quest was canceled when the quest-related menu was open.
Fixed a crash that occurred due to party influence cost calculations.
Fixed a crash that occurred while handling pending kingdom decisions.
Performance
Campaign memory optimizations.
Campaign behavior event optimization.
Optimizations to the field getter functions in CharacterObject class.
Memory usage improvements in custom battle.
Minor UI-related improvements in memory usage.
Save & Load
Fixed a bug that caused the game version to be different between clicking "Continue Campaign" and loading the save manually.
Localisation
Russian and Polish language localization improvements.
Other general localization improvements.
Chinese language updates.
Turkish language updates.
Minor text updates and typo fixes.
Fixed localization issues of Village Needs Draught Animals quest journal logs.
Art
Added an ornate battle crown for Aserai lords.
Fixed a bug that caused the campaign character's head to have a white contour.
Fixed a bug that caused some NPC faces to be black when viewed from distance.
Minor fixes to some Khuzait, Empire & Sturgia castle scenes.
Minor fixes to some Vlandia, Khuzait & Sturgia town scenes.
Siege tower and siege ladder placement fixes to an Empire town scene.
Sound improvements to some Empire castle scenes.
Animations
Fixed a bug that caused the melee trainer walking animation to become weird in some cases.
Fixed a bug that caused some parties to not play fighting animations during an event on the campaign map.
Fixed a bug that caused all agents to play the same animation during a conversation.
UI Changes
Improved the receive/pay tribute visuals in the kingdom diplomacy tab.
Moved the initial banner selection and clan naming to the character creation in SandBox mode.
Added new tavern game menu images for all main cultures.
The least expensive horses are now used first while upgrading troops.
Mobile party tracker states are now saved between sessions.
Added kill notification interface to town mission for gang and quest-related tasks.
Added panel opening animations to the rest of the fullscreen screens.
General improvements to banner visuals.
Fixes
Fixed a bug that caused only two upgrade targets to be shown in the upgrade popup even when it should have been more.
Fixed a bug that caused some texts to overlap on tooltips.
Fixed a bug that caused holding left or right arrow keys to not move the cursor automatically.
Fixed a bug that caused tracked settlement nameplates to flicker in some instances.
Fixed a bug that caused an incorrect army size value to be displayed in a custom battle.
Fixed inconsistencies in equipment used by hero portraits in the settlement overlay.
Fixed a bug that caused the swapping action in the inventory, unequipping the replaced weapon.
Fixed the village hearth and town prosperity tooltips formatting issue.
Fixed a bug that caused settlement quest icons to be displayed wrong.
Battles and Sieges
Introduced death of the NPCs in simulation battles.
Decreased the chance of death caused by battle wounds in missions for all heroes except the player (the chance is the
Source
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