In this update13
Full notes
Full Mount & Blade II: Bannerlord update
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What changed
- Performance
- UI and audio
- Gameplay
- Balance
- Fixes
- Maps
Beta e1.6.2
Singleplayer
Crashes
Fixed a crash that occurred during scene loading.
Fixed a crash that occurred when loading older save files.
Fixed a crash that occurred while calculating party influence cost.
Fixed a crash that occurred while loading a save that had the Rival Gang Moving In issue active.
Fixed a crash that occurred after abdicating leadership of a kingdom while the kingdom had just mercenary clans.
Fixed a crash that occurred during large battles.
Fixed a crash that occurred during the Rival Gang Moving In issue.
Fixed a crash that occurred when loading a save file with incorrect mapfaction data of storyline heroes.
Fixed a crash that occurred when declaring war on minor factions through dialogue.
Fixed a crash that occurred when pillaging a settlement after a siege.
Performance
Made various combat performance optimizations.
Localisation
Localization improvements.
Turkish & Chinese language updates.
Minor text fixes and updates.
Art
Added two new Battanian armours.
Added a new Aserai armour.
Added a Khuzait ornate battle crown.
Added cloth physics to some of the saddle reins (Rugged Saddle, Rugged Beduin Saddle, Rugged Fur Saddle).
Fixed some clipping issues on Reinforced Suede Armor.
Sound improvements for Aserai, Vlandia, Empire & Sturgia scenes.
Minor fixes to various scenes from all factions.
Fixed the incorrectly used scene for the tutorial village.
Fixed collision problems with some battania dungeon models and the scene.
Fixed a navmesh issue on the second level Empire keep.
Improvements for various materials and textures.
Animations
Fixed some child animation related bugs.
Fixed a bug that caused some agent animations to not blend completely on mission start.
Campaign Map
Village level masks now update correctly as the village hearth value changes. A village mask changes the display of the village on the campaign map by adding buildings and production resources as the village hearth value grows. Previously, it only changed after raids or loading the game.
Fixed a bug that caused some lord parties to get stuck on the world map.
Audio
Prevented civilian ambiences from leaking into battle scenes.
Added idle animation sounds for soldiers.
Improved screen audio during character creation.
UI Changes
Clan party member role assignment tooltip now shows the explicit effects that the hero will have on the party.
Added "Wealth" comparison to the Clan encyclopedia list page.
Added "Press ALT to compare with: {ITEM}" explanation tooltip to the inventory to show this ability to the player.
When looting, the left side inventory is now by default sorted by value.
Added a display of factions that the current selected faction is in war with to the kingdom diplomacy tab.
Added a Battle Size option step(800) between 600 and 1000.
Map rotation (Q,E) keys are now bindable.
Improvements to the pillaging menu options and menus for better UX and narrative.
Removed the notable power decreasing effect text from the pillaging effects for castles.
Fixes
Form Fitting Armor perk's effect is now correctly shown in the inventory.
Localization layout fixes.
Fixed a bug that prevented the hero thumbnail from disappearing when taking them from dungeon to party.
Fixed a bug that caused option descriptions to not show up after a language change in the options screen.
Battles and Sieges
The bracing feature has been enabled for spears with handles with 230 base length and above.
Clan and Party
Fixed a bug that caused garrison troops to desert and auto recruit troops in player-owned settlements.
Fixed a bug that caused lord parties
Source
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